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Problem to create a custom ped for GTA 5

  • Hello everyone, this is my first topic that I created here and I'm completely n00b yet so I'm sorry! Recently I started to create a custom ped to GTA 5 but I don't found any good tutorial on internet and youtube and I'm completely lost. I'd like to know how I convert an .obj file using 3DS Max and ZModeler to .ydd, .ytd and .ytf files! I tried many times but without success. My character is a tribal woman (this is not my skin, I got in a Unreal Engine game in development) and I want so much to play with her in my game! Anyone have some ideas or a good tutorial here? I understand a little about 3DS Max and ZModeler!


  • I've literally been trying to look into the same information without any reasonable help here which is unusual. hopefully we both receive the information we've been looking for.

  • Yeah man, unfortunately 0 answers yet.

  • same here dude, kind of wish this was alot more of an open and progressive community but there are tons of creators who are private and refuse to share crafting techniques if you're lucky enough you'll find a collective few who just enjoy creating and aren't elitists. hopefully we get the answers we seek and can bounce back and forth off one anothers creative juices.

  • Would this help?

    I just googled "gta v ped model tutorial" and found that

  • if anyone is there, can anyone help? i've made my ped model. i made it streamed and when i load it in game it spawns as a low poly figure. does anyone know how to fix this. i really wanna upload it

  • @azzman_01 i think this is related to head model.(personal experience), check name of your head model on open4, in most cases name for head components is "head_000_r.ydd" and not "head_000_u.ydd", then check head texture name, try those names: "head_diff_000_a_bla.ytd" or head_diff_000_a_whi.ytd" or "head_diff_000_a_uni.ytd".

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  • @thebegin10 yo so i kinda fixed it. everything works, but feet and accs still bug out

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