Log in to reply
 

Tutorial on how to convert 'replace' vehicles to 'add-on' vehicles?



  • Say you don't want to replace the vanilla vehicles, or you already have replaced the vanilla vehicle in question and don't want another replacement. The author doesn't have add-on version uploaded and he's no longer responding/updating.

    For example:
    https://www.gta5-mods.com/vehicles/yamaha-aerox

    This file wants you to replace the scooter (faggio2)
    As well as it's handling.

    With the .yft, .ytd, and _hi.yft and handling.meta files it has to be put over the ones of the same name in the vehicles.rpf

    I figured maybe I could make it into add-on if I just follow how others are done.

    So I renamed the files to aerox instead of faggio, and tried to follow the same structure of a dlc.rpf as another add-on vehicle (making an aerox folder in dlcpacks, copying the other add-on dlc.rpf and using OpenIV to replace the files inside with the renamed aerox files)
    I also edited the meta files (inside dlc.rpf) to use the 'aerox' files instead of the other add-on vehicle I was mimicing.
    However, there were some lines in the meta files I'm not sure about so I just left them as is.

    I was able to spawn and drive it no problem for the most part.
    The problem I run into is that sometimes while driving this bike, game can crash. I figure it's those other lines that need a change/removal but I don't know what to change it to. I also was unable to do respray in garage.

    Is there a fool proof method on taking replace-only mods and converting them to add-on? I have so many great vehicles I have downloaded and the author's have fucked off years ago from making any updates... I would like to convert them but don't want to waste my time if it's just going to bug out.



  • Tbh I've always had issues with getting custom bikes to work with the game. The best thing you could do to increase stability is try getting a better gameconfig or even turn off traffic when testing it out.

    Any vehicle can be converted to a addon. It's just that some are more involved than others (especially if it has tuning parts like spoilers).





  • @TRDOffroad97 said in Tutorial on how to convert 'replace' vehicles to 'add-on' vehicles?:

    Tbh I've always had issues with getting custom bikes to work with the game. The best thing you could do to increase stability is try getting a better gameconfig or even turn off traffic when testing it out.

    Any vehicle can be converted to a addon. It's just that some are more involved than others (especially if it has tuning parts like spoilers).

    Yeah i got a new config already...I never have trouble with properly made add-on bikes beforehand though. And the Aero-x above rarely crashes the game, just seems to be quite random. I really like to make sure it's properly converted instead of quickly hobbled together like I tried, regardless if a new gameconfig helps.



  • @flying_bulletzzz said in Tutorial on how to convert 'replace' vehicles to 'add-on' vehicles?:

    @CattleprodSodomy

    Thank you much, this makes it quite simple. Weirdly it didn't show up when I searched youtube.
    Anyway, seems to be about the same as what I had described, minus the 'SExtraTitleUpdateMount' stuff, which seems to be randomly included with add-ons in the first place. Also the base files I was using had extra things that pertained more to the original than what I was converting it to.




Log in to reply
 

Looks like your connection to GTA5-Mods.com Forums was lost, please wait while we try to reconnect.