[PLAYER] Material (GIMS Evo 3Ds Max)
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How to make double-sided material on hair? (GIMS Evo 3Ds Max)
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@hammerJaDe On Zmodeler i just create a copy of hair model, then i select the model copy and select "invert polygons" tool, and finally i attach copy model to orignal one, i think you can do this on 3ds.
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@thebegin10 but it will double the number of hair polygons
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@hammerJaDe Yes, but this is the only way for me to fix this using zmodeler, because on zmodeler there is a material browser where there is a "double sided" option, but this doesnt worked for me. Maybe you can find this option on 3ds and try.
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i know in blender you can use solidify to have double sided but that also doubles polygons
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well this looks awesome and literally good work on texturing
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This post is deleted!
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@GayJizzGuzzler
I have been using this model for a long time in rendering, I decided to put it into the game
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looks like a cook daz studio model, daz studio gets a bad rap within the modeling community but I feel like it's the be st introduction to wanting simple and well elaborated meshes
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*cool