How can I add liveries for car mods (Not replace existing paintjob)
Hello, I've several cars most of them are from Vanillaworks team's mods.
These have templates for skinning so I'm aware I can add skin & I already made my skins according to template provided with them such as seen Pegassi Infernus Classic - Improved & Mapped (Replace | Liveries | Template) here.
However my problem starts here.I have no idea how to add my skin to that car. Just a side note I don't want to replace the skin, instead I wish to add my livery & as I know there is skinworks mod which already added skins so it's possible to add as many paintjobs.
So long story short how can I add my paintjob for the relevant car mod?
Your help is greatly appreciated
you have to replace the livery image file within the ytd folder to change the whole car skin, you'll pass tons of livery downloads that have(install me) on where to replace it.
For liveries to show in-game make sure the vehicle's 'vehicles.meta' has 'FLAG_HAS_LIVERY' added to the '<flags>' line (just add it into the line that is already there (if it doesn't exist already))
<flags>FLAG_RAMP FLAG_EXTRAS_ALL FLAG_EXTRAS_STRONG FLAG_SPORTS FLAG_RICH_CAR FLAG_NO_BROKEN_DOWN_SCENARIO FLAG_CAN_HAVE_NEONS FLAG_RECESSED_HEADLIGHT_CORONAS FLAG_HAS_LIVERY</flags>
In both of the vehicle's '.ytd' texture files in that download follow this naming format to add new liveries:
infernusclassic_sign_1 infernusclassic_sign_2 infernusclassic_sign_3 infernusclassic_sign_4 infernusclassic_sign_5 ~...
Do them in order, don't miss out any numbers, like skipping from sign_1 to sign_3 etc, or later liveries (4, 5, 6 etc|) will not load.
If you name your textures as above before adding them, you can use the '(+) Import' button (top left) in OpenIV's Texture editor to import the liveries with the names intact.
That, or rename them once they are imported.
@a63nt-5m1th you're a true savior.thank you so much for clear explanation now everything works like a charm.
a million thanks!👍🏆
@a63nt-5m1th helped me also.