C# How to correctly use wait for animations?
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I have a made animation with an object fading in and out by fading out with - 10 with 200ms wait before next fade. How would that work on different FPSes? Is there a way to use wait after every frame passed?
Here is my code
while (takeOffSound.IsPlaying()) { foreach (int i in Enumerable.Range(1, 20)) { tardis.Opacity -= 10; Wait(50); } foreach (int i in Enumerable.Range(1, 20)) { tardis.Opacity += 10; Wait(50); } }