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wierd shine at night



  • hey guys
    would any one please tell me how to reduce the effect in the circle?
    i guess it might be one of the option in the enb?
    thank you!
    0_1584336980752_1.jpg



  • @zyankenta
    Looks like Bloom to me (the hazey whitening out emanating from bright lights etc).

    Bloom:
    Bloom can be influenced, for the most part, by 'visualsettings.dat', timecycle files ('w_clouds.xml' etc) & by ENB &/or Reshade. You want to confirm it is definitely caused by your ENB by toggling ENB on & off (default 'Shift+F12') & making sure the effect goes away :thumbsup:

    ENB:
    You can safely mess about with ENB settings in-game (usually Shift+Enter to open menu) & as long as you don't 'Save Settings' the settings will be the same/normal the next time you load the game.
    You can also backup your 'enbseries.ini' file in your GTA V root folder too if you have any doubts about overwriting your current settings etc.

    ENBLOCAL.INI:

    You can find & set the key combination used to open ENB in this section:
    Example:

    [INPUT]
    KeyCombination=16 <!--- <<< Shift --->
    KeyUseEffect=123   <!--- <<< key used in combination with KeyCombination key to toggle effect --->
    KeyFPSLimit=120
    KeyShowFPS=36
    KeyScreenshot=44
    KeyEditor=13 <!--- <<< Return/Enter (Shift (KeyCombination key)+Return/Enter)--->
    

    Google for 'keyboard key 116' or similar to find out what numbers relate to what keys.

    ENBSERIES.INI:
    You can also manually edit your ENB settings by opening 'enbseries.ini' with any text editor (Notepad etc) & changing the values.

    You can manually disable some effects in the '[EFFECT]' section by setting them to 'false'.
    This would be another way to confirm the issue is caused by ENB alone.

    [EFFECT]
    UseOriginalPostProcessing=true
    UseOriginalAberrationAndLensDistortion=true
    EnablePostPassShader=false
    EnableAdaptation=false
    EnableBloom=false
    EnableLens=false
    EnableDepthOfField=false
    EnableAmbientOcclusion=true
    EnableSkylighting=false
    EnableRainReflections=false
    EnableSprites=false
    

    Try disabling Bloom (EnableBloom=false) to confirm that's what's causing your issue & then take it from there :thumbsup:

    After you have confirmed ENB Bloom is the issue, you can control the strength of the effect using this section:

    [BLOOM]
    IgnoreWeatherSystem=true
    AmountDawn=0.1
    AmountSunrise=0.1
    AmountDay=0.1
    AmountSunset=0.1
    AmountDusk=0.1
    AmountNight=0.1
    

    Hopefully that helps somewhat, any issues/questions, give me a shout :thumbsup:



  • @a63nt-5m1th
    Hi! Firstly, thank you so much for all the infomation, and after I followed your instruction, it seems like ENB isn't the issue causing this, may be the over-setting in the timecycle maybe?
    And here is a screen shots after I disabled all the effect( ENB and Reshade)
    I m wondering that is there any way to make that board less shining?
    Thank again for such a detailed instruction from you!
    Patiently waiting for your reply!
    0_1584497343818_1.jpg



  • @zyankenta
    You have a few options as far as bloom goes :thumbsup:
    Use the info below to confirm how much influence bloom actually has over the signs whiting out. You may have to edit other values for those light sources if they are still too bright after bloom is removed.
    Bloom can certainly cause whiting out if set too high/intense, but it may noy be the sole cause of your issue :thumbsup:

    ENBSERIES.INI:
    ENB should still be able to change/influence the bloom effect.
    You could try enabling [BLOOM] in 'enbseries.ini'

    [EFFECT]
    ...
    EnableBloom=true
    ...
    

    but set the values to '0.0'
    Example:

    [BLOOM]
    IgnoreWeatherSystem=true
    AmountDawn=0.0
    AmountSunrise=0.0
    AmountDay=0.0
    AmountSunset=0.0
    AmountDusk=0.0
    AmountNight=0.0
    

    & see what that does to the effect.
    If the result suits your need, that's probably the quickest & easiest way to fix it :thumbsup:

    TIMECYCLE:

    Just Some Weathers Affected:
    If it's only in some weathers, try lowering the values in this line in your timecycle ('w_clouds.xml' etc) files that are affected:

    		<postfx_intensity_bloom> 0.4000 0.1000 0.0850 0.0640 0.0490 0.0320 0.0310 0.0320 0.0490 0.0640 0.0850 0.1000 0.4000</postfx_intensity_bloom>
    

    As a very rough guide, my timecycle values go from 0.0310 to 0.2080 in the daytime, & up to 0.4000 at night.

    All Weathers Affected:
    If it's in all weathers, probably best to use 'visualsettings.dat' to lower the bloom effect globally:

    // Bloom
    bloom.threshold.min			0.4
    bloom.threshold.expsoure.diff.min	0.0
    bloom.threshold.expsoure.diff.max	0.0
    bloom.threshold.power			1.0
    
    bloom.blurblendmult.large		0.5
    bloom.blurblendmult.med			2.0
    bloom.blurblendmult.small		1
    

    Experiment with values for the look you want :thumbsup:

    There are also these settings in the '# coronas' section of 'visualsettings.dat' to play about with:

    misc.BloomIntensityClamp.HD	10
    misc.BloomIntensityClamp.SD	10.00
    

    TEXTURES:
    If you don't mind the bloom effect as it is, but just want certain signs to not be quite so bright, you can always find & extract the textures for them & darken the textures themselves to compensate for the bright light source behind them.
    I've done that for the sign on the front of the subway train & the ads on top of taxis rather than lower global values in 'visualsettings.dat' to do it, as I like the look I have elsewhere.

    YMAPS:
    Not sure about those individual signs, but it may be possible to find the light source for select signs etc using Codewalker & lower the intensity value for that light in whatever '.ymap' it is located in.

    See how you get on with all that info anyway, give me a shout if you have questions/issues etc :thumbsup:



  • @a63nt-5m1th
    Again, thank you for everything!
    I solved the problem as you instructed to me by changing the bloom value in the visualsettings.dat to 0, problem solved.
    much obliged!



  • @zyankenta
    Nice :slight_smile: :thumbsup:



  • @a63nt-5m1th
    By the way, would you please tell me how to disable an auto spoiler on a add-on car by any chance?
    much appreciate!



  • @a63nt-5m1th thanks for this! After long time and many tryes you got me play with ENB again and thanks to your info I found solution for my problem so will add details here if anyone would have similar problem.

    So my problem was:
    I had problem with too brights shine on white props but mostly only in interior. All Bloom in ENB settings and coronas in visualsettings.dat didn't fixed it.

    Solution:
    First of all I think the 2 mentioned have to be done aswell for working final effect (coz I have it like that) :point_down_tone3:

    ENBSERIES.INI:
    ENB should still be able to change/influence the bloom effect.
    You could try enabling [BLOOM] in 'enbseries.ini'

    [EFFECT]
    ...
    EnableBloom=true
    ...
    

    but set the values to '0.0'
    Example:

    [BLOOM]
    IgnoreWeatherSystem=true
    AmountDawn=0.0
    AmountSunrise=0.0
    AmountDay=0.0
    AmountSunset=0.0
    AmountDusk=0.0
    AmountNight=0.0
    

    There are also these settings in the '# coronas' section of 'visualsettings.dat' to play about with:

    misc.BloomIntensityClamp.HD	10
    misc.BloomIntensityClamp.SD	10.00
    

    Step2 is one more settings in ENB so go back to 'enbseries.ini' file and find '[GAMEBLOOM]'.
    It may be right under the '[BLOOM]' and look like this:

    [GAMEBLOOM]
    IgnoreWeatherSystem=true
    AmountDawn=1.0
    AmountSunrise=1.0
    AmountDay=1.0
    AmountSunset=1.0
    AmountDusk=1.0
    AmountNight=1.0

    set all values to '0.0' so it would look like this:

    [GAMEBLOOM]
    IgnoreWeatherSystem=true
    AmountDawn=0.0
    AmountSunrise=0.0
    AmountDay=0.0
    AmountSunset=0.0
    AmountDusk=0.0
    AmountNight=0.0

    That's it, so hope it helped and no one have more any weird shine in the game (:


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