List of all IPLs, EntitySets, Particle Effects, Animations, Timecycle Modifiers and a lot more
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Hey everybody,
I am doing some GTA V data research lately and started to create up2date dumps of the most useful data I found.
All of my GTA V data dumps / lists are auto generated and will be updated with the coming GTA V versions.
Check them out at this GitHub repo: https://github.com/DurtyFree/gta-v-data-dumpsData dumps / lists currently (See GitHub README for up2date list):
- IPLs (ipls.json) 1018 ipls, 537 interiors & 4973 interior entity sets in total (Usable with IPL & entity / interior set natives)
- Speech Voices (speeches.json) 1018 speech voices with 150055 speeches in total (Usable with PLAY AMBIENT SPEECH natives)
- Particle Effects (particleEffectsCompact.json) 273 particle effect dictionaries & 1286 particle effects in total (Usable with START PARTICLE FX natives)
- (Ped) Scenarios (scenariosCompact.json) 239 scenarios in total (Usable with scenario related natives)
- Animations (animDictsCompact.json) 16363 animation dictionaries & 167929 animations in total (Usable with TASK PLAY ANIM native)
- Movement Clipsets (movementClipsetsCompact.json) 557 movement clipsets in total (Usable with SET PED MOVEMENT CLIPSET native)
- (Walking) Movement Clipsets (movementClipsetsWalkingCompact.json) 207 movement clipsets in total (Usable with SET PED MOVEMENT CLIPSET native)
- (Navigation) Nodes (nodes.json) 259 node cells with 77991 nodes in total (Mostly useful for vehicle navigation, see navigation meshes dump for ped navigation data)
- Navigation Meshes (navigationMeshes.msgpack) 4404 navmeshes with 6384911 polygons in total (See navigationmesh.md for the messagepack model)
- Ped Overlay Collections (Tattoos) (pedOverlayCollections.json) 29 ped overlay collections with 2676 overlays in total (Usable tattos/badges with ped decoration native)
- Timecycle Modifiers (timecycleModifiers.json) 2806 timecycle modifiers in total (Usable with TIMECYCLE MODIFIER natives)
- Explosion Types (Names) (explosionTypesCompact.json) 74 explosion types in total (Usable with ADD EXPLOSION native)
- Cam Shake Types (Names) (camShakeTypesCompact.json) 21 cam shake types in total (Usable with SHAKE CAM & SHAKE GAMEPLAY cam natives)
- Audio / Sound names & ref names (soundNames.json) 1906 audio names from a total of 62 unique audio refs (Usable with PLAY_SOUND natives)
- Pickup Types (Names) (pickupTypes.json) 113 pickup types in total (Usable with CREATE PICKUP natives)
- Vehicle Mod Kits (vehicleModKits.json) 394 vehicle mod kit infos in total (Usable with SET_VEHICLE_MOD_KIT & SET_VEHICLE_LIVERY natives)
- Vehicles (vehicles.json) 687 vehicle infos in total (Usable with VEHICLE natives)
- AnimpostFX names (animPostFxNamesCompact.json) 147 animpostfx names in total (Usable with ANIMPOSTFX natives)
- Ped Component Variations (pedComponentVariations.json) 19958 component variations & 2986 ped props from a total of 58 ped component variation collections (Usable with COMPONENT VARIATION & PED PROP natives)
- Ped Apparel Restriction tag names (animPostFxNamesCompact.json) 375 ped apparel restriction tags in total (Usable with PED RESTRICTION natives)
- Waypoint recording names (waypointRecordings.json) 791 waypoint recording infos in total (Usable with WAYPOINT RECORDING natives)
- Garages (garages.json) 16 garage infos in total (Usable with GARAGE natives)
- Vehicle Handlings (vehicleHandlings.json) 611 vehicle handling infos in total (Shared for all existing vehicles, see handling id in vehicles dump)
Let me know about any issues you have with the data & suggestions for other data dumps/lists you need for modding/scripting
Best regards
DurtyFree
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This is great! Even better if you added all data there is. Then this could be really useful and the go-to resource. The auto generation is especially nice. Good job.
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@R3QQ said in List of all IPLs, EntitySets, Particle Effects, Animations, Timecycle Modifiers and a lot more:
This is great! Even better if you added all data there is. Then this could be really useful and the go-to resource. The auto generation is especially nice. Good job.
Thank you, my goal is at some point to have all important GTA V data dumped in a readable & useful way. At this point I have already added a lot more dumps since this thread was created.
Feel free to check it out
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@DurtyFree Sweet. Making mods gets so much easier and quicker when not having to spend as much time searching for resources.