Too much glare on street lights/headlights
-
I recently made a clean install with VisualV + NVR + MVGA
I was driving through the city at night and I'm wondering how can I fix this?
Please help me
UPDATE: so it turns out these lights came when i installed MVGA. Prolly something that has to do with the visualsettings.dat file. I replaced it with another visualsettings.dat file and it all came back to normal. I still want to know which lines to edit to affect those lights.
-
Mostly all lines with "corona" in them. There are a lot of lines since they each stand for a different light source.
-
@Shieldsver Not sure if this is related but when messing around with my graphics file in the textures folder, there was two files. One was large like 52,000 kbs and the other was 5,000 kbs. So I thought let's try replacing the two because the only difference was water textures were bigger. Back in game the coronas were huge like your picture. Back in the graphics file I see one of the corona pictures was replaced with a higher quality one. So I just switched the corona back with the default one. No more glare plus my water looks better with the higher size graphics file.
There are two corona textures. One for the sun, one for lights. Not much you can do with the street lights other than making a tiny fuzz, but replacing the sun's corona is quite fun. I pasted an image of the black hole from interstellar so everytime I looked at my sun it would have a wierd fire texture that grew as a looked around.
-
@InfiniteQuestion I think I'll go mess around with those files too (I do know what im doing)
NVR had some optional files to install, one of them was an OIV to remove coronas. But please, enlighten me my friend.
What exactly are coronas? Are they the reflections on the car caused by sunlight? As in "glare" if you know what i mean?
Or are they the ones responsible to make the car shiny and look more realistic? Because that's what I'm after. Sometimes cars look like they have matte paint even if they don't, I want them to look shiny like they do in real life. Any idea how that works?
For reference, this is how my cars look like :
Notice the not so shiny reflection on the car? I want it to look more like this :
I have very high textures on and prolly high shader and normal particle qualities.
Also, indoor lights are so bright! How do i turn them down? Screenshots below :
-
@Shieldsver Coronas is the added effect from looking at bright lights. The sun and most direct lights have a corona, and the effect is controlled by the graphics file. All it really is is a white blur on a black background that is placed in front of the light source. A transparent image in front of the light, so the shape of the image will determine the shape of the corona. For example, I like my sun corona to have light lines, so using photoshop i found a stock image of a corona on google then edited the file to right shape size and color. Depending on how i look at the sun makes the lines i made get bigger. I tried this effect the light corona but anything other that a faint white blur makes the light look fake. So I made the corona smaller and made the white blur smaller in game, but not all lights use this. If your billboards are too bright at night as well as lights then it is bloom. If only the lights are too bright then it is the corona.
Showing that the indoors is too bright as well that is probably bloom. Bloom can come from 4 places, timecycle weather files, timecycle mod files, visual settings, or unlikely so ENB. I have all my bloom turned off plus custom coronas so I havent had that problem in a long time, but I did before I deconstructed NVR. NVR is nice but damn once you remove all the junk all your left with is sky and light colors.
I haven't really tested if these values change car reflections as well but the timecycle files has values for HDR reflections. Maybe try increasing those values, I know they are very low in NVR but I can't say if that has a direct effect on shiny cars.
-
@InfiniteQuestion That's really thorough man thanks for replying.
I hate to ask more from you but how exactly do i edit the blooms? Which file and which line?
Also, I opted out from using ENB and ReShades. I'm afraid to walk in that territory as I might mess shit up
Also, just an update. I performed a clean install of GTA5 just now, and reinstalled VisualV and NVR but this time without MVGA. This is what I got.
Its an improvement from the previous problem I had, but its still a little too bright. If you check the kitchen counters, is that what is known as corona?
-
@Shieldsver Testing reflections right now, but so far I can't get the matte look. Trying a few more things. Use Notepad++, extract the visual settings and timecycle files, search for bloom and use the replace in all files feature to turn all the bloom 1 to bloom 0. Fastest way, or do it manually in OpenIV search for bloom turn all values to 0.
ENB really does nothing for me, I have it installed just for testing light values and a few tweaks the game can't do. I could not live without ReShade. Really give it a try. The default natural vision Reshade is good but too blurry and washed out. I increased my HDR color, sharpness, and contrast. Highly recommended.
Seen the picture, looks like bloom. I can get that effect when I turn mine on.
Here is what my reflections look like turned on and off. Is this what you are looking for?
-
@InfiniteQuestion Dude you are really something else, even going through the trouble of recording and uploading. I really appreciate it.
And yes!!! When you set the weather to extra sunny, the car becomes reflective of its environment. Then when you set it to clear weather, it became a little non-reflective if you get what I mean.
I want my cars to be reflective as possible! And your demonstration is kinda what I want to achieve. How do I do so? I'm using ENT and Menyoo.
Regarding the ENB, as far as i know its just a reshader right? Can you guide me through the steps if the ENB is required to achieve such detail on the cars' reflection? Or is it just weather? Because when i set my weather to extra sunny this is what I get :
Notice there isn't much reflection but more of a glare? It annoys me so much.
I apologize for my ignorance regarding the ENB and Reshades as I've not tried them yet, terrified of breaking my game and reinstalling again.
Also on a side note, how do you have stars in your night sky????
-
@Shieldsver Not a problem at all. I literally have nothing else to do but go through these files and test.
Pain in the ass, but go through every timecycle file and find these lines and replace with these values. You have to do it twice in each file.
<reflection_quality> 1.0000 1.0000 1.0000 1.0000 1.0000 1.0000 1.0000 1.0000 1.0000 1.0000 1.0000 1.0000 1.0000</reflection_quality> <reflection_lod_range_start> 0.0000 0.0000 0.0000 0.0000 0.0000 0.0000 0.0000 0.0000 0.0000 0.0000 0.0000 0.0000 0.0000</reflection_lod_range_start> <reflection_lod_range_end> 50.0000 50.0000 50.0000 50.0000 50.0000 50.0000 50.0000 50.0000 50.0000 50.0000 50.0000 50.0000 50.0000</reflection_lod_range_end> <reflection_slod_range_start> 150.0000 150.0000 150.0000 150.0000 150.0000 150.0000 150.0000 150.0000 150.0000 150.0000 150.0000 150.0000 150.0000</reflection_slod_range_start> <reflection_slod_range_end> 1000.0000 1000.0000 1000.0000 1000.0000 1000.0000 1000.0000 1000.0000 1000.0000 1000.0000 1000.0000 1000.0000 1000.0000 1000.0000</reflection_slod_range_end> <reflection_interior_range> 20.0000 20.0000 20.0000 20.0000 20.0000 20.0000 20.0000 20.0000 20.0000 20.0000 20.0000 20.0000 20.0000</reflection_interior_range> <reflection_tweak_interior_amb> 2.0000 2.0000 2.0000 2.0000 2.0000 2.0000 2.0000 2.0000 2.0000 2.0000 2.0000 2.0000 2.0000</reflection_tweak_interior_amb> <reflection_tweak_exterior_amb> 2.0000 2.0000 2.0000 2.0000 2.0000 2.0000 2.0000 2.0000 2.0000 2.0000 2.0000 2.0000 2.0000</reflection_tweak_exterior_amb> <reflection_tweak_emissive> 2.0000 2.0000 2.0000 2.0000 2.0000 2.0000 2.0000 2.0000 2.0000 2.0000 2.0000 2.0000 2.0000</reflection_tweak_emissive> <reflection_tweak_directional> 1.0000 1.0000 1.0000 1.0000 1.0000 1.0000 1.0000 1.0000 1.0000 1.0000 1.0000 1.0000 1.0000</reflection_tweak_directional> <reflection_hdr_mult> 2.0000 2.0000 2.0000 2.0000 2.0000 2.0000 2.0000 2.0000 2.0000 2.0000 2.0000 2.0000 2.0000</reflection_hdr_mult>
ENB can change almost any visual setting in the game just somehow from an editor in game. Reshade can change things like color saturation, contrast, clarity, alot of outside of game visual tweaks. ENB just changes whats already in game visual tweaks like how much ambient light and saturation of clouds. Like in mine I use ENB to completely turn off street lights. The light is still there but the bright artificial glow is gone.
The difference in my game between clear and extra sunny is just color and light. If you change all weather values to have the above values then your cars will always be shiny, but you might want to reduce the numbers or avoid messing with the rain/thunder files. Shiny cars in rainy weather might not look good but to hell with realism, if my cars can be shiny then damnit crank those numbers!
-
@InfiniteQuestion Ima go make a backup of my timecycle files and then i'll edit them. I'll keep you posted in the next hour or two.
Lets pray i don't mess things up.
For ENB, can i download it? Like is there a mod that says ENB? :|
-
@Shieldsver http://enbdev.com/download_mod_gta5.htm or use the one that comes with NVR. Although the website does have a newer version they both should work.
Also I just noticed that you have 3 different visual mods installed, any reason you choose to go with all three? Also how you install all three depends on how your game will look as they overwrite each others files. I'd stick with only what Natural Vision says in his readme. Install Visual V first, then NVR, then install your add ons. Blindly installing mods with installers is a bad idea.
-
@InfiniteQuestion Yup I installed them in order. VisualV first, then NVR. I recently created a new GTA V folder without MVGA, so right now I just have visualV and NVR.
I thought they'd pump each other up, you know, make the graphics even better. But it was a stupid move as MVGA wrecked my visualsettings.dat from NVR.
I have folder in my NVR installer that says ENB. Do I just overwrite the files in my game folder with the ones found in that folder?
-
@Shieldsver A folder with ENB only and one with ReShade. Go with the ReShade folder. Inside is Ultra and Normal, depending on your computer it shouldn't make a difference but your choice. Tried both, could have been faster but it averages out. Copy and past the inside of whatever folder you choose to GTA root.
Most mods are either texture or timecycle. Visual V has some textures NVR doesnt have but you want NVR for its timecycles. I don't use or even ever installed MVGA so i can't say outside of watching youtube videos but they all look the same. Redux is absolutely crap visual wise but has some great gameplay features I take advantage of.
-
@InfiniteQuestion So that's all i need to do? Copy the inside of the normal or ultra folder in NVR to my GTA V root folder? After that I should notice changes in my graphics hmm??
How do I change presets is there like a menu in game or something?
-
@Shieldsver I believe it is Shift + Enter for ENB and Home for ReShade or F4 for the old version. They should be able to be changed but never needed to. Not sure, look in the ini.
-
@InfiniteQuestion Okay so I got the game running and i could enter a menu that opens up on the left side of my screen with some graphic configs like vsync etc. using shift + enter.
Nothing happens when I press home, it only opens social club. I haven't tried F4 yet.
Here's a screenshot of my game : https://ibb.co/D5qS7KY
So is there a way to change the preset? Idk if i'm saying this correctly but with redux you could change the presets of the shaders right? To give the game a different color profile or whatever.
How can i do that? Do I download presets from the web?
-
@Shieldsver Go to GTA 5 root. Reshade.ini look for [INPUT] and change KeyMenu to KeyMenu=36,0,0,0. This will make it the HOME button. Or use whatever keyboard code you like https://css-tricks.com/snippets/javascript/javascript-keycodes/
-
@InfiniteQuestion Does textures affect the reflection? I mean, you know how I like my car's reflection to be right? If i set the in game textures to normal will it reduce that? Should I stay in very high? Cause I'm having texture loss in game and im thinking its because im way over my vram threshold.
Also, are there any other presets i can choose from?
-
@Shieldsver Can't give an exact answer but i'm pretty sure textures and reflections are not linked. It seems to be only controlled by timecycle files, maybe visualsettings too? Setting game texture to low will only make the textures lower resolution helping with VRam and FPS, but not much.
Not really texture loss but I was able to reduce texture pop in by switching my game directory to a faster hard drive. Without even knowing it my steam was on a hard drive that was at least 4 times slower. Also look at your settings file on your C: drive, or at the bottom of OpenIV. If you set these lines to this it helps with performance without sacrificing quality. Im running full on GTA graphics and i didnt notice a difference but my FPS counter did.
<LodScale value="0.800000" /> <PedLodBias value="0.500000" /> <VehicleLodBias value="0.500000" />
Go to your preset folder for ReShade. Take the naturalvision preset and make lots of copies like NV1 NV2 NV3 NV4 so on. In game go to your preset directory, might have to tell the settings where it is if nothing is showing up. You will see lots of presets that you made. Start with number one and change some settings then compare it to the default. Go to number two, maybe change the sharpness. See how that looks, then on number three change the HDR color and saturation. Eventually you will start combining all the right settings into the perfect Reshade made just for you. I like HDR on high and a very crisp image with high contrast. Some people might like the more greyish washed out natural look.
Point is have fun, as long as you keep the default preset you can't mess up the game. Go somewhere with a nice sunset over the water at the time where shadows are cast. Freeze the time and weather then change the numbers til your happy. I swear I have gotten my game to look like i'm sitting on the beach in real life, but i play on a very large projector.
-
@InfiniteQuestion can you show me a copy of your notepad on the .ini file of the preset?
-
@Shieldsver too large to post on the forums. Look around on the website, others have posted theirs. I might post mine later on.
-
@InfiniteQuestion I found something that i really like. Refer to this and its video :
https://www.gta5-mods.com/misc/awesomekills-cfg
Is this just a preset though?
-
@Shieldsver Interesting find. I have overlooked this one. This has ENB, Reshade, Timecycle, and visual. Pretty much a complete graphic mod. Please try this out and let us know, looks good.
-
@InfiniteQuestion I'm finished following the readme and i'm launching my game now. I'll let you know if it crashed my game LOL
-
@InfiniteQuestion Welp, here's some screenshots:
https://ibb.co/GV2LGyG
https://ibb.co/d6zQd6Y
https://ibb.co/TgHcMjmNight time is so much more brighter than before. That's about the only thing I can say about this. Also, I cannot seem to open the menu to change presets...
EDIT : I was able to get a hold of the menu. I had changed the preset to the preset from awesomekills. Here's what it looks like :
https://ibb.co/ZTZmgwR
https://ibb.co/d4spwV5
https://ibb.co/25DJ0X0
https://ibb.co/1m77XnzThe weather/sunset is not for me. But what do you think? Is it to your taste?
Also, is it possible to just switch from preset to preset without changing files using openIV or without overwriting anything? Just save a preset in the preset folder and switch from there?
I'll wait for your answer. I might just make a new install again with VisualV + NVR + this preset using enb reshade.