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More than 2 peds in dispatched van style law vehicles



  • Hi,

    I'm messing with the dispatch.meta file, to make my own dispatch. I know how to do the basics, such as adding a car, making it spawn with the peds i want at the level star i want.

    I still not figured out how to make spawn properly some vanilla peds (that come from ped.ymt) in cars, but this isn't the subject. My biggest question is :

    I'm using "fbi" and "fbi2" as vehicles for the fbi dispatch (that doesn't seem to be in the vanilla game dispatch) to make some tests, in "fbi" the dispatch is fine, and the peds "MP_M_FIBSec_01" spawn as x4 in the car, and mostly with variations of textures. So everything is great.

    When i use the exact same setup, but with the "fbi2" (van vanilla fbi) the car is dispatched, but there is only x2 peds in it instead of 4. I tried with other vehicles, "riot" seems not to spawn any in it, except for road blocks which spawns only x1 ped/car, add-on van like vehicles (https://fr.gta5-mods.com/vehicles/fib-unmarked-pack-add-on-sound) got exactly the same problem.

    • I'd like to know if it is possible to choose the amount of peds spawning in a vehicle for the dispatch (mostly van-like vehicles because they are the ones not working properly) ?
    • Is it possible to put a vehicle like "riot" usable as a dispatched vehicle other than Road_blocks ?
    • I was thinking about some kind of R* memory limit of ped spawning in dispatched vehicles, is it the case ?

    I would really like for example to make a "riot" like van to be dispatched at 4/5 stars, but full of SWAT team.

    Thank you.

    [A sample from my dispatch.meta and good example, the 2 fibn2 and fibr cars are dispatched, but no one in it. Probably because it is considered road_block ? A Flag could change this ?]
    <Vehicle>
    <Name>SWAT_JEEP</Name>
    <ConditionalVehicleSets>
    <Item>
    <ZoneType>VEHICLE_RESPONSE_ARMY_BASE</ZoneType>
    <VehicleModels>
    <Vehicle>crusader</Vehicle>
    </VehicleModels>
    <PedModels>
    <Ped>S_M_M_Marine_01</Ped>
    </PedModels>
    </Item>
    <Item>
    <ZoneType>VEHICLE_RESPONSE_COUNTRYSIDE</ZoneType>
    <VehicleModels>
    <Vehicle>sheriff2</Vehicle>
    </VehicleModels>
    <PedModels>
    <Ped>S_M_Y_Swat_01</Ped>
    </PedModels>
    </Item>
    <Item>
    <VehicleModels>
    <Vehicle>fibn2</Vehicle>
    <Vehicle>fibr</Vehicle>
    </VehicleModels>
    <PedModels>
    <Ped>S_M_Y_Swat_01</Ped>
    </PedModels>
    </Item>
    </ConditionalVehicleSets>
    </Vehicle>



  • <WantedLevel2>
    <DispatchServices>
    <Item>
    <DispatchType>DT_PoliceAutomobile</DispatchType>
    <NumPedsToSpawn value="10"/>
    <DispatchVehicleSets>
    <Dispatch>POLICE_CAR</Dispatch>
    <Dispatch>F_B_I</Dispatch>
    </DispatchVehicleSets>
    </Item>
    <Item>
    <DispatchType>DT_SwatAutomobile</DispatchType>
    <NumPedsToSpawn value="6"/>
    <DispatchVehicleSets>
    <Dispatch>SWAT_JEEP</Dispatch>
    </DispatchVehicleSets>
    </Item>
    <Item>
    <DispatchType>DT_PoliceBoat</DispatchType>
    <NumPedsToSpawn value="3"/>
    <DispatchVehicleSets>
    <Dispatch>POLICE_BOAT</Dispatch>
    </DispatchVehicleSets>
    </Item>
    </DispatchServices>
    </WantedLevel2>
    <WantedLevel3>
    <DispatchServices>
    <Item>
    <DispatchType>DT_PoliceAutomobile</DispatchType>
    <NumPedsToSpawn value="2"/>
    <DispatchVehicleSets>
    <Dispatch>F_B_I</Dispatch>
    <Dispatch>SWAT_JEEP</Dispatch>
    </DispatchVehicleSets>
    </Item>
    <Item>
    <DispatchType>DT_SwatAutomobile</DispatchType>
    <NumPedsToSpawn value="12"/>
    <DispatchVehicleSets>
    <Dispatch>F_B_I</Dispatch>
    </DispatchVehicleSets>
    </Item>
    <Item>
    <DispatchType>DT_PoliceBoat</DispatchType>
    <NumPedsToSpawn value="6"/>
    <DispatchVehicleSets>
    <Dispatch>POLICE_BOAT</Dispatch>
    </DispatchVehicleSets>
    </Item>
    </DispatchServices>
    </WantedLevel3>

    I don't know why, but i just realised that at wanted2 the fbi2 would come with 2 peds in it, while at wanted3, there is 1 driver ped, and 2 grabing the sides of the car, so it makes it x3. Gonna test wanted 4 and 5.

    Edit : DIdn't changed nothing. Some cars van-like appear driving and slowly stopping without any peds in it. I don't get it.


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