How can I put two colors in an haircut?
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Hi,
I've been making some mods but I need some help with something, I have two questions.1-
I made an haircut with 2 mesh, they are attached, there are 2 mesh, the hair and a ribbon.Okay, the hair works fine, but I want the hair to have its own color (ID1 when choosing it) and the bow to have its own color (ID2).
Being a mod with two meshes, I have joined the texture of the hair with the texture of the bow in the same .dds, making it work, but of course, I am unable to make each hair have its own color ID.
I've tried this but no luck
because the hair share colors with the bow.
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And another question,How can I make the textures green? Does this offer any advantage?
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Any help, please?
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@bigsmileling Try giving the hair and bow different materials, but use the same textures for both materials. Give the hair, a hair material ("ped_hair_cutout_alpha" for example) and give the bow a non-hair material (ped_default for example). The bow would use the color in the texture file and you could use menyoo to change the hair color to whatever you want.
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I've been trying but no luck, says something like exceeded textures.
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@bigsmileling what program are you using?
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@death7991 said in How can I put two colors in an haircut?:
@bigsmileling what program are you using?
I use 3ds Max 2016 to adjust and position of the hairstyle, and zmodeler3 for textures and rigging.
I can make 2 mesh with 3ds max or attach the bow with the hairstyle, I have tried today creating two mesh and attaching them in Zmodeler, but when using OPENIV to attach the internal textures it gives an error.
Right now I have 3 files:
A: 1 bow
B: 1 haircut
C: 1 haircut+bow together (In the same model, they are together)I don't know if I have to use A+B in Zmodeler or just C.
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Its related to the texture, take a look at the updated files (from patchday's) that rockstar did, the hair has green color and the highlights seem to have lighter green or yellow