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Need Help with my 90s Atmospheric Traffic mod. Does anybody know how to change some of the vehicle?



  • I need help to change some of the vehicle spawns

    How do I change:
    -Modified cars from LSC (Massacro, Alpha, Zentorno, etc.)
    -Police cars during a chase (Their using the Taurus police cars)
    -Police at the jail (Still shows the Taurus police cars)
    -Lifeguard at the beach (Granger is not a 90s vehicle)

    Here is the mod:
    https://www.gta5-mods.com/misc/90s-atmospheric-traffic-90s-style-traffic



  • @Mcarden2006

    Modified cars from LSC (Massacro, Alpha, Zentorno, etc.):

    • 'vehiclemodelsets.meta'
      ...\mods\update\update.rpf\common\data\ai\vehiclemodelsets.meta

    Open 'vehiclemodelsets.meta' & search for this:

          <Name>LS_CUSTOMS_MODDED_SP</Name>
    

    & edit the car names below it in that 'CAmbientModelSet'.

    Note:
    Change the vehicle entries in the 'LS_CUSTOMS_MODDED_SP' 'CAmbientModelSet' to this format below to avoid them appearing with visual modifications & possibly causing crashes/looking weird:

    Example:

            <Item>
              <Name>coquette2</Name>
              <Variations type="NULL" />
              <Probability value="1.000000" />
            </Item>
    

    If you still want your 90's LS Customs vehiclemodelsets replacements to have visible modifications, refer to my post here for some info on how to edit the '<Mods>' sections for individual cars. :thumbsup:

    Note: There are also 'lguard' vehicles in the 'LIFEGUARD' & 'NO_SMOKING_VEHICLES' 'CAmbientModelSet's in 'vehiclemodelsets.meta'.
    Probably other vehicles in other 'CAmbientModelSet's that you don't want randomly appearing on the streets too, so have a good look throughout the various sections & remove/change what you don't want appearing :thumbsup:

    Police cars during a chase (Their using the Taurus police cars):
    If you mean the ones that chase after you (the player) when you get a wanted level:

    • 'dispatch.meta'
      ...\mods\update\update.rpf\common\data\dispatch.meta

    Search for 'taurus' (or whatever the exact car name is) & replace any entries with something else etc

    Scripted chases where the cops are chasing after peds instead of the player I'm not sure about, but probably try editing the entries right down at the bottom of 'dispatch.meta' in the '<EmergencyResponses>' section or if that doesn't work, try the ones in the various 'police' 'CAmbientModelSet's in 'vehiclemodelsets.meta'

    Lifeguard at the beach (Granger is not a 90s vehicle):
    :slight_smile: This be what you need, me thinks :thumbsup: (do the same for other parked 'lguard' locations)
    If you mean the 'lguard' that you occasionally see driving about the beach or a few other locations in LS, it will be one of the ones referenced in 'vehiclemodelsets.meta' above you need to change :thumbsup:

    Police at the jail (Still shows the Taurus police cars):
    If the cars are parked, they are likely to be car generators in a '.ymap' somewhere. Use CodeWalker & the same process as illustrated in the lguard link just above to find out which '.ymap' they are contained in & change them to something else.
    As with the 'lguard' above, any driving about are most likely in 'vehiclemodelsets.meta'.

    Hopefully that covers most of what you need. Any questions/issues give me a shout :thumbsup:



  • @Mcarden2006
    Edited the above post to add a bit more general info & a link to information on "how to edit the '<Mods>' sections for individual cars" (in 'vehiclemodelsets.meta') so you have the option of 90's LS Customs cars appearing with the correct visual upgrades (rather than disabling them). :thumbsup:


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