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Has anyone been able to work out how to add modded vehicles with tuning parts using albos modding pack V?



  • I've been trying to figure this out and unfortunately haven't gotten very far, any help will be much appreciated.



  • EDIT: @anyone_that_followed_my_link_from_albo1125's_Modding DLC Pack V 1.2_comments_page.
    Check post 8 below for a 'dlc.rpf' download with working visual tuning/upgrades & follow the 'Instructions:' part in that post to install it. :thumbsup:
    PM me if the download has expired. I'll keep a backup of it. :thumbsup:

    ======================================================================================

    @Barra220
    Doesn't look like it is possible by default. You would need to manually edit 'content.xml' & also add a folder structure to the 'dlc.rpf' for the '.yft' tuning parts to go in.

    Instructions:
    Note: Make a backup of Albo1125's 'MODDING' 'dlc.rpf' first, before trying anything here. :thumbsup:

    • Download this 'content.xml' & replace the original (edit: Erroneous, see post 8 below)
    • Navigate to 'MODDING\dlc.rpf\x64\levels\gta5\vehicles\ ' & create a new '.rpf' called 'vehiclemods.rpf'
    • Place the '.yft' tuning parts for all your add-on vehicles into the newly created 'vehiclemods.rpf'.

    Note: Don't put the 'carname _mods.rpf' into the 'vehiclemods.rpf', rather remove the '.yft' files from inside the 'carname _mods.rpf'/s & place them inside 'vehiclemods.rpf' instead. :thumbsup:

    Example:
    MODDING\dlc.rpf\x64\levels\gta5\vehicles\vehiclemods.rpf\pantera_wing1.yft

    Bar the 'content.xml', I've done the rest from memory, so hopefully haven't forgotten anything?! (it's 6am here, awake all night modding, as usual :slight_smile:). Let me know how you get on. Any questions/issues give me a shout & we'll get it fixed :thumbsup:

    For Others Reading at a Later Date:
    The edited 'content.xml' looks like this:

    <?xml version="1.0" encoding="UTF-8"?>
    <CDataFileMgr__ContentsOfDataFileXml>
      <disabledFiles />
      <includedXmlFiles />
      <includedDataFiles />
      <dataFiles>
        <Item>
          <filename>dlc_modding:/data/vehicles.meta</filename>
          <fileType>VEHICLE_METADATA_FILE</fileType>
          <overlay value="false" />
          <disabled value="true" />
          <persistent value="false" />
        </Item>
        <Item>
          <filename>dlc_modding:/data/carcols.meta</filename>
          <fileType>CARCOLS_FILE</fileType>
          <overlay value="false" />
          <disabled value="true" />
          <persistent value="false" />
        </Item>
        <Item>
          <filename>dlc_modding:/data/carvariations.meta</filename>
          <fileType>VEHICLE_VARIATION_FILE</fileType>
          <overlay value="false" />
          <disabled value="true" />
          <persistent value="false" />
        </Item>
        <Item>
          <filename>dlc_modding:/data/dlctext.meta</filename>
          <fileType>TEXTFILE_METAFILE</fileType>
          <overlay value="false" />
          <disabled value="true" />
          <persistent value="false" />
        </Item>
        <Item>
          <filename>dlc_modding:/data/handling.meta</filename>
          <fileType>HANDLING_FILE</fileType>
          <overlay value="false" />
          <disabled value="true" />
          <persistent value="false" />
        </Item>	
        <Item>
          <filename>dlc_modding:/%PLATFORM%/vehicles.rpf</filename>
          <fileType>RPF_FILE</fileType>
          <overlay value="false" />
          <disabled value="true" />
          <persistent value="true" />
        </Item>
    	<Item>
          <filename>dlc_modding:/data/carraddonContentUnlocks.meta</filename>
          <fileType>CONTENT_UNLOCKING_META_FILE</fileType>
          <overlay value="false" />
          <disabled value="true" />
          <persistent value="false" />
        </Item>
    	<Item>
          <filename>dlc_modding:/%PLATFORM%/vehiclemods/tuning_mods.rpf</filename>
          <fileType>RPF_FILE</fileType>
          <overlay value="false" />
          <disabled value="true" />
          <persistent value="true" />
        </Item>
        <Item>
          <filename>dlc_modding:/data/peds.meta</filename>
          <fileType>PED_METADATA_FILE</fileType>
          <overlay value="false" />
          <disabled value="true" />
          <persistent value="false" />
        </Item>
        <Item>
          <filename>dlc_modding:/%PLATFORM%/models/cdimages/componentpeds.rpf</filename>
          <fileType>RPF_FILE</fileType>
          <overlay value="true" />
          <disabled value="true" />
          <persistent value="true" />
        </Item>
        <Item>
          <filename>dlc_modding:/%PLATFORM%/models/cdimages/componentpeds_p.rpf</filename>
          <fileType>RPF_FILE</fileType>
          <overlay value="true" />
          <disabled value="true" />
          <persistent value="true" />
        </Item>
        <Item>		
          <filename>dlc_modding:/%PLATFORM%/models/cdimages/weapons.rpf</filename>
          <fileType>RPF_FILE</fileType>
          <overlay value="true" />
          <disabled value="true" />
          <persistent value="true" />
    	</Item>
      </dataFiles>
      <contentChangeSets>
    	<Item>
    	  <changeSetName>MODDING_AUTOGEN</changeSetName>
    	  <filesToDisable />
    	  <filesToEnable>
            <Item>dlc_modding:/data/handling.meta</Item>
            <Item>dlc_modding:/data/vehicles.meta</Item>
            <Item>dlc_modding:/data/carcols.meta</Item>
            <Item>dlc_modding:/data/carvariations.meta</Item>
            <Item>dlc_modding:/data/dlctext.meta</Item>	
    		<Item>dlc_modding:/data/carraddonContentUnlocks.meta</Item>	
            <Item>dlc_modding:/%PLATFORM%/vehicles.rpf</Item>
    		<Item>dlc_modding:/%PLATFORM%/vehiclemods/tuning_mods.rpf</Item>
            <Item>dlc_modding:/data/peds.meta</Item>
            <Item>dlc_modding:/%PLATFORM%/models/cdimages/weapons.rpf</Item>
            <Item>dlc_modding:/%PLATFORM%/models/cdimages/componentpeds.rpf</Item>
            <Item>dlc_modding:/%PLATFORM%/models/cdimages/componentpeds_p.rpf</Item>				
    	  </filesToEnable>
    	  <txdToLoad />
    	  <txdToUnload />
    	  <residentResources />
    	  <unregisterResources />
    	</Item>
      </contentChangeSets>
      <patchFiles />
    </CDataFileMgr__ContentsOfDataFileXml>
    

    Note: This 'content.xml' is already installed in the 'dlc.rpf' link in post 8 below :thumbsup:



  • @a63nt-5m1th Hey man thanks so much for your help

    i just gave what you said a go, and unfortunately i had no success. when i spawn the car in-game and try to do any modification like, change the wheels for example, menyoo crashes and simple trainer doesn't show any options to change the wheels and there are no options in LS customs either.

    to fix this i changed the mod kit name in carvariations.meta back to the one that albo used while keeping the rest of the carvariations.meta that came with the mod, obviously this wont work with the tuning parts that come with the mod, but it does let you change wheels, paint, extras and let the car spawn in colours other than white.

    so i tried what you said and followed your instructions very carefully, do you think that maybe there is something that needs to be done with carcols? if so could you please explain as im not sure how to edit and add different cars features to carcols. or maybe is there anything to do in the carvariations.meta? ive also heard that there may be something to do with a language folder? but i think that's more for displaying names?

    this is the mod i tried, it comes with another two cars so it may make it harder to work with?
    https://www.gta5-mods.com/vehicles/2015-ford-mustang-hq-wbody-kit-shelbykit-animated

    thanks again for your help!



  • @Barra220
    I'll install the dlc in my game & have a go at adding the car/s you linked to, see how I get on & make sure I haven't forgotten anything lol. :thumbsup:
    Being unable to modifiy the wheels defo sounds like a modkitID conflict with some other vehicle you have installed. If you have a lot of add-on dlc's try disabling them temporarily (remove lines from 'dlclist.xml' etc) & see if the upgrades start working :thumbsup:

    Generally, if you change the kits section for the car in 'carvariations.meta' to '0_default_modkit' & you get back the ability to change the wheels etc, that's usually defo a modkitID conflict being the original cause :thumbsup:

    If all your add-ons are in the same dlc then you're stuck changing the modkitID in carcols & carvariation (both to the same number) until you find one that works (nightmare usually :/ ).
    I'll be able able to confirm if the edited albo dlc is solid once I test it anyway. That'll be one variable removed :thumbsup:

    Once I confirm the edited albo dlc, I'll be able to guide you through editing & adding data to carcols etc :thumbsup:



  • @a63nt-5m1th Alright thanks so much once again man

    I only have a handful of cars installed and they're all installed in albos mod pack, also all using the massacaro mod kit that albos carvariation.meta uses. I do have some addon rims installed in dlc packs but im sure that i had this issue before i had any wheels, but ill take them out just to double check.

    also with what you said "If all your add-ons are in the same dlc then you're stuck changing the modkitID in carcols & carvariation (both to the same number) until you find one that works (nightmare usually :/ ) " i know the instructionsare already quite simple and clear lol, but im still fairly new to this so would you be able to give me a couple of visual examples?

    btw i only tried the mustang from the link

    thanks



  • @Barra220
    Do you use albo's mod pack for anything else other than vehicles?
    Getting a weird issue where if I create a mod pack myself (or use vans123's one in that download you linked to) & put the vehicles/files etc into either they work perfectly, but if I put the exact same files into albo's mod pack I no longer have access to any tuning (like I'm getting a modkitID conflict).
    Obviously, if there was actually a modkitID issue, I wouldn't have tuning in my self created dlc or vans123's one either?!

    Just trying to suss out what is causing albo's to give me an apparent modkitID conflict that doesn't actually exist?!

    Albo has for some reason chosen not to put a 'carcols.meta' entry in the 'content.xml' (I've fixed that, but still getting this weird no tuning bug) & also the 'gameconfig.xml' that the '.oiv' installs is placed in 'common.rpf' & as a result is unlikely to do anything as most people now have their 'gameconfig.xml' installed in 'update.rpf' which takes precedent over the one in 'common.rpf' (that's going to confuse a lot of people & might result in crashes as they will be unwitingly using their old gameconfig).



  • @a63nt-5m1th Nah ive only used albos pack for some vehicles, all add on too. Ive never tried to install the mods as per the usual dlc pack method, ive always used albos method so i had never even tested if they would work normally, i just assumed that they would. I noticed that with the carcols.meta but when i tried to add an entry for it, it gave me an error and said that it was being used else ware or something along those lines?

    Yeah my game config is in update.rpf



  • @Barra220
    Got it working :thumbsup:
    I had to create a new 'dlc.rpf' (I believe the original is corrupt or something?! Was doing weird things like not updating the 'dlc.rpf' file size when I made changes etc).
    I also edited 'content.xml' to reduce the folder structure (save on clicks etc).
    Here is an empty/blank file version (30kb), so you can test it if you like :thumbsup:

    Instructions:
    Backup your MODDING 'dlc.rpf' & then go into it & extract all the pertinent ('.meta', '.ytd', '.yft' etc) files to a Windows folder & then replace your MODDING 'dlc.rpf' with my edited 'dlc.rpf' download :thumbsup:.

    Place the '.meta' files in:
    ...MODDING\dlc.rpf\data\ (there are blank ones in there already so just replace them :thumbsup:)

    Vehicle '.yft' & '.ytd' files go in the 'vehicles.rpf'
    ...\MODDING\dlc.rpf\x64\vehicles.rpf

    & stick the visual upgrades/tuning '.yft's in 'tuning_mods.rpf'
    ...\MODDING\dlc.rpf\x64\vehiclemods\tuning_mods.rpf

    I left the 'weapons.rpf', 'componentpeds.rpf' & 'componentpeds_p.rpf' as is in their original locations.

    Edit: Just test downloaded the 'dlc.rpf' from the 'Here' link above, installed it & threw the files from vans123's '2015 Ford Mustang [ Tuning WBody Kit | ShelbyKit | Animated]' 'dlc.rpf' into it.
    All the visual upgrades/tuning worked for all four vehicles, so I think we're good :slight_smile: :thumbsup:.

    Test it out & see what your game makes of it. Once you have all your MODDED dlc files in a folder, it'll take seconds to get it up & running.

    ========================================================

    ModKitID Conflict:
    Only issue now, might be a modkitID conflict (I got one with the 'raptor2017').
    To solve that, you have to edit 'carvariations.meta' & 'carcols.meta' for the vehicle affected & change it's ModKitID number:

    Raptor2017 Example:
    All three of these values (936) below need to be changed to another number (the same number):

    carvariations.meta:

          <kits>
            <Item>936_raptor2017_modkit</Item> <!-- change '936' to another number -->
          </kits>
    

    carcols.meta:

    	<Item>
          <kitName>936_raptor2017_modkit</kitName> <!-- change '936' to another number -->
          <id value="936" /> <!-- change '936' to another number -->
          <kitType>MKT_SPECIAL</kitType>
          <visibleMods>
            <Item>
    

    ========================================================

    Adding a Vehicle to 'carcols.meta/.ymt':
    Best thing to do is grab yourself a copy of Notepad++, it has some nice features that will help you out.
    Drag & drop the MODDING dlc 'carcols.meta' from OpenIV into Windows somewhere, & open both it & any new 'carcols.meta' you want to add to it both at the same time.

    • In the new vehicle's 'carcols.meta' click on the '<Item>' just above the '<kitName>' line of a vehicle.
    • Two red lines will appear on the left.
    • Follow the right-most red line down until you get to the '</Item>' closing statement below that vehicle's '</liveryNames>' line.
    • Highlight from that '</Item>' closing statement back up to & including the first '<Item>' line you clicked on (the one above the '<kitName>' line).
    • Copy that block of data & move to the MODDING 'carcols.meta'.
    • Make a space of one line under the '<Kits>' line at the top of the document & paste the previously copied data there.

    This next part isn't always required, sometimes mod authors just use vanilla lightsettings that are already in the game somewhere.

    • Open the new vehicle's 'carvariations.meta' & search for the vehicle by name.
    • Once you find it, track down to it's '<lightSettings value=' line:
          <lightSettings value="make a note of the number that is here" />
    

    Once you do this a bit (or if you have a look in 'carcols.ymt', you'll begin to learn the numbers the vanilla game uses.

    • Move back to the new vehicle 'carcols.meta' & search for the '<Lights>' section & then search for the '<id value=' with the same value as the number you just made a note of:
          <id value="number you made a note of will be here" />
    

    Note: There are various '<id value=' lines, not all of them are in the '<Lights>' section. Learn the way the various sections look & you'll know exactly where you are at any given time. :thumbsup:

    • Click on the '<Item>' just above that '<id value=' line & use the right-most red line again to track down to the '</Item>' closing statement for that vehicle's light setting.
    • Highlight from, & including that '</Item>' closing statement back up to, & including the '<Item>' line above the '<id value=' line for that light setting.
    • Copy that block of data from '</Item>' to '<Item>' & then head to the MODDING 'carcols.meta'.
    • Find it's '<Lights>' section & make an empty line below the '<Lights>' line.
    • Paste the data block into that empty line.

    Congratulations, you just added a vehicles carcols data & additional light settings to your MODDING dlc carcols. :thumbsup:

    Usually, the files follow a similar structure, upgrades at the top, lightsettings at the bottom, but I've kept this as non-specific as possible, so it can be adapted to any file structure.
    Once you get the basics down, you can cut a few corners by doing stuff like skipping the 'carvariations.meta' '<lightSettings' search & just look for the:

    <name>car_name_here</name>
    

    line in the new vehicle's 'carcols.meta' '<Lights>' section.

    The only trouble with doing it that way is that the '<Lights>' section car name line isn't always the same as the actual car's name. Usually, it is, but it's not fullproof, so watch out for that. :thumbsup:

    Take your time to learn all this thoroughly & you'll save yourself from silly mistakes.
    Very soon it will become second nature :thumbsup:.

    Most '.meta' file editing, where you are adding blocks of new data at least, will follow a similar pattern.
    Ever in doubt, let the red line help you out (yeah, that's more motivational poster than eminem :worried: lol)

    Hope this helps anyway. Best of luck, quite a bit of info to get though here, any questions give me a shout :thumbsup:



  • @a63nt-5m1th Thanks so much man, I really appreciate it, i'm about to give it a shot



  • @a63nt-5m1th Hey man, so im having an issue where i believe the game is somehow accessing albos dlc.rpf rather than yours, i followed your instructions and booted up the game before adding anymore cars (adding ones with tuning) to make sure i done everything correctly and all my cars were working. I then proceeded to download another car (one with tuning), i instlled it following your instructions, i started gta and then went to spawn the car but i couldn't find it anywhere, and when i spawn it by name it says "invalid model number" (i installed the raptor mod this time, but it came with the lamborghini so i intalled that too)

    I wondered if gta was somehow loading albos rpf rather than the one you provided so to test this i made sure that both rpf's were removed from the game and loaded it and tried to spawn one of the cars i had installed in albos rpf, and it spawned, all of them would spawn (other than the two i installed on your rpf), so does this mean that the game is still accessing the original albo rpf rather than the one i put in open iv? if so how should i go about fixing this?

    Edit: I created a new mod folder as i didnt have too many other mods anyway, and now everything is working, including cars with addons in the modding dlc. Thank you very much agent smith, your help is very much appreciated.



  • @Barra220
    No probs :thumbsup:. Glad you got it working :slight_smile: :thumbsup:
    Aye, that's the kind of stuff albo's dlc was doing to me :thumbsup: (must corrupt Windows file system or something). If any issues reappear, run a diskcheck on the hard drive/SSD before diagnosing.


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