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Different loadout for different cops in dispatch.meta



    • Is it possible to create a different loadout for two different peds that belong to the same category ? (copA and copB got loadoutA and loadoutB, even being both "cop" category)

    • How to active different loadouts in the dispatch.meta ?

    <PedVariations>
    <Item key="S_M_Y_Cop_01">
    <ModelVariations>
    <Item>
    <Component>PV_COMP_TASK</Component>
    <DrawableId value="2"/>
    <MinWantedLevel value="3"/>
    <Armour value="20.0"/>
    </Item>
    <Item>
    <Component>PV_COMP_ACCS</Component>
    <DrawableId value="2"/>
    <MinWantedLevel value="3"/>
    <Armour value="20.0"/>
    </Item>
    </ModelVariations>
    </PedVariations>

    For example this makes the cops having a armor of value 20 at wanted 3. But i don't know what "PV_COMP_TASK" and "DrawableId value" refers to, something that could probably make a different loadout work ?

    Thanks


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