Different loadout for different cops in dispatch.meta
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Is it possible to create a different loadout for two different peds that belong to the same category ? (copA and copB got loadoutA and loadoutB, even being both "cop" category)
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How to active different loadouts in the dispatch.meta ?
<PedVariations>
<Item key="S_M_Y_Cop_01">
<ModelVariations>
<Item>
<Component>PV_COMP_TASK</Component>
<DrawableId value="2"/>
<MinWantedLevel value="3"/>
<Armour value="20.0"/>
</Item>
<Item>
<Component>PV_COMP_ACCS</Component>
<DrawableId value="2"/>
<MinWantedLevel value="3"/>
<Armour value="20.0"/>
</Item>
</ModelVariations>
</PedVariations>For example this makes the cops having a armor of value 20 at wanted 3. But i don't know what "PV_COMP_TASK" and "DrawableId value" refers to, something that could probably make a different loadout work ?
Thanks
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