How to run latest ENB (v.0.387) and Reshade (v.4.6.1. ) together on GTA 5
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Check link for the video:
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)IMPORTANT NOTE : DISABLE INGAME MSAA as it will mess up your depthbuffer detection ...
also d3d11.dll is enb ,dxgi.dll is reshade ...1: Download Injectors from the official sites
http://enbdev.com/downloadmodgta5.htm
https://reshade.me/2: Install ENBSeries-
Extract the zipfile-WrapperVersion-Copy and Paste the files in your GTA5.exe Folder2b:I usually launch the game after each installation/modification to see if all went as planned....
Be sure to set GTA5 in DirectX 11 Mode
or ENB Won’t Inject...You’ll see a bully overlay at launch confirming the injection....
Shift+Enter to open ENB menu3:Install ReShade -Locate the GTA5.exe file-Download Shaders-Close Setup
Copy the rest of the shaders,if you have others but don’t launch the game yet...
4: Edit Enblocal.ini
(with notepad)
[PROXY]EnableProxyLibrary=true
InitProxyFunctions=false
ProxyLibrary=d3d11.dll
Launch the game and you’ll see also the reshade overlay to the top if everything when accordingly...
Tip: edit “NoReloadOnInit=1” in Reshade.ini
if you don’t want to load the shaders at launch
Improving the game Startup...hit Reload when in-game....Use DisplayDepth.fx to set up the depthbuffer detection correctly
(depth based effects needs depthbuffer reads to work)
Check if setting “reversed=1” unlocks the readings and report those values in “edit Global Preprocessor Definitions”-
Disable Displaydepth.fx and you are all set....