Possible to stop ALL traffic and peds from spawning?
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So i am wondering if it is possible to make it so that you're the only person spawned in the world, and the only cars that are spawned in the world are the ones that you have spawned.
I have enabled the options in menyoo that reduce the ped and vehicle population, this works perfectly for the standard peds and vehicles that spawn, but im also wanting to stop the spawning of the custom cars and such that spawn around the map. eg the modified bifta's that spawn near the pier and the life guard vehicles that spawn near the pier. and just some of the other traffic that it appears menyoo excluded? also those npc's like the "jesus" guy on the pier and the guy across the road from the LS customs near sandy shores?
thanks
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Enhanced Native Trainer has a no peds and no traffic option.
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@QBit07 Thanks i'll give that a go as i also have that trainer installed, but i enabled the same options in menyoo and that didn't work. I think the issue is that these vehicles and peds don't fall under the same category as the standard spawning peds and vehicles.
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@Barra220 I have never gone to the extent of removing everything, but if you want to replace vehicles that is in popgroups I believe (not near a computer). I use this to replace certain vehicles like removing taco trucks and replacing with hippie vans. So many hippie vans. Game doesn't like adding vehicles to much, but try removing them all one by one. Let us know the results.
I think popcycle will also reduce peds spawning if you remove lines. I have used this to remove certain people and replace them with more birds.
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@Barra220
As long as it works, ENT's no ped/vehicle settings are probably the easiest option for you, but just in case that doesn't work, if you set all these values in 'gameconfig.xml' to zero, that will stop all peds & vehicles from spawning on the streets also...\mods\update\update.rpf\common\data\gameconfig.xml
<ConfigPopulation> <ScenarioPedsMultiplier_Base value="0"/> <ScenarioPedsMultiplier value="0"/> <AmbientPedsMultiplier_Base value="0"/> <AmbientPedsMultiplier value="0"/> <MaxTotalPeds_Base value="0"/> <MaxTotalPeds value="0"/> <PedsForVehicles_Base value="0"/> <PedsForVehicles value="0"/> <VehicleAmbientDensityMultiplier_Base value="0"/> <VehicleAmbientDensityMultiplier value="0"/> <VehicleParkedDensityMultiplier_Base value="0"/> <VehicleParkedDensityMultiplier value="0"/> <VehicleLowPrioParkedDensityMultiplier_Base value="0"/> <VehicleLowPrioParkedDensityMultiplier value="0"/> <VehicleUpperLimit_Base value="0"/> <VehicleUpperLimit value="0"/> <VehicleUpperLimitMP value="0"/> <VehicleParkedUpperLimit_Base value="0"/> <VehicleParkedUpperLimit value="0"/>
Note: Some peds, like Franklin's Aunt Denise, will still be present in certain interior locations.
Immersion:
From an immersion point of view, you probably also want to look into muting the distant engine sounds/explosions & ambient car horns etc that will still be audible even though no-one is about.Search for single audio files by name:
In OpenIV, hit 'Ctrl+F3' to open the Search box & then change the 'Search for:' dropdown to 'Audio tracks'. That will allow you to search for audio files inside the games '.awc' files & should help you track down a lot of the unwanted ambient sounds.
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@a63nt-5m1th @InfiniteQuestion
thanks for your help guys, i got the cars to stop spawning using the simple trainer options, i may try getting rid of the sounds later as well, thanks again