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Raycast in front of player (or car) to determine how close something is?



  • I can't seem to get this to work. Any help is appreciated. For now I'm just trying to cast a ray in the forward direction of the player, draw a little marker there, and return the distance to the first thing it intersects with.

    Ped player = Game.Player.Character;
    Vector3 source = player.Position;

    // get 5 units in front of player
    Vector3 direction = source + Game.Player.Character.ForwardVector * 25f;

    RaycastResult rc = World.Raycast(source, direction, IntersectOptions.Everything);

    World.DrawMarker(MarkerType.VerticalCylinder, rc.HitCoords, Vector3.Zero, Vector3.Zero, new Vector3(1f, 1f, 1f), Color.Yellow);



  • Sorry to do this, but anyone have an idea?



  • I think direction should just be Game.Player.Character.ForwardVector (don't add source or multiply).



  • Ah that's it, thank you!


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