So i made a new head for a character. Used my texture .Outside it looks like it suppose to But inside of the buildings what i get is this
I've neevr seen anythign like it. Almost as it blended between two diffuse textures, which honestly makes no sence to me as to why the f.
@DjUnknown Are you using the ped shader? If you are you need to make sure you add normal and spec maps or it could be that you didn't color the vertices.
It is a ped shader. Colored verts in black(thought it only affects behavior not the looks) But your advice was right(did yesterday) . Thanks alot