Where texture starts / ends
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@AleisterDH
If the vehicle come with a template texture you can use that to tell you. Sometimes you can use another texture in the '.ytd' if, with a bit of luck, it has the same mapping layout as a template would.If there is no template etc, your best bet is to create a numbered & multi-coloured etc grid texture of the same size as the original vehicle texture, something like this:
Apply it to the vehicle as it's main texture, load it up ingame & then use screen shots & the grid texture (applied over the vehicle texture (in Photoshop etc), but in a new layer etc just for reference) to figure out where each part goes.
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Thank you friend. It's working. The vehicle didn't have a template, so I'm editing it because of the idea you gave.
https://ibb.co/XzkKRx6
I will only have difficulty in the door divisions, because I use Paint (I don't know how to use another editor) and it is complicated.
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@AleisterDH
You just need a way to overlay the two textures together & then make the grid texture slightly transparent in some way (reduce it's fill or opacity etc) so you can use it as a more accurate (than using screenshots alone) guide to see exactly where the door lines start/end.
Any issues, link to the vehicle & tell me the name of the texture you are editing
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This is the vehicle I'm editing.
https://pt.gta5-mods.com/vehicles/vw-gol-g6-pmespThe problem is that I don't have the texture of the vehicle I want, all I have is a google image of what it looks like: https://ibb.co/BVcy847
There is another mod that is practically as I would like it to be, but it is another car:
https://pt.gta5-mods.com/paintjobs/toyota-camry-08-taiwan-police-car-toyota-camry-08-only-replace
Do you think there is a way, somehow, that I can use the .yft of that other vehicle as a model for mine?
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@AleisterDH said in Where texture starts / ends:
Do you think there is a way, somehow, that I can use the .yft of that other vehicle as a model for mine?
Not sure exactly what you mean here? You could open the texture & copy & paste parts into your texture but generally without editing a '.ytd' ain't going to work on another vehicle.
@AleisterDH said in Where texture starts / ends:
all I have is a google image of what it looks like
It's easy enough to copy details from a google image & paste them into a vehicle's texture. Might need a bit of work to look the best in-game, but it's a good, quick shortcut, compared to creating a police logo yourself from scratch etc
@AleisterDH said in Where texture starts / ends:
The problem is that I don't have the texture of the vehicle I want
There's no quicker way to do it unless you have a template