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Where texture starts / ends



  • I'm trying to create this vehicle: https://ibb.co/BVcy847
    As you can see, the white color is only on the doors and hood, while everything else is gray.

    Is there any way to know, in the .yft file, where the door starts and ends?
    https://ibb.co/8gk2Brf



  • @AleisterDH
    If the vehicle come with a template texture you can use that to tell you. Sometimes you can use another texture in the '.ytd' if, with a bit of luck, it has the same mapping layout as a template would.

    If there is no template etc, your best bet is to create a numbered & multi-coloured etc grid texture of the same size as the original vehicle texture, something like this:

    Grid Texture

    Apply it to the vehicle as it's main texture, load it up ingame & then use screen shots & the grid texture (applied over the vehicle texture (in Photoshop etc), but in a new layer etc just for reference) to figure out where each part goes.



  • Thank you friend. It's working. The vehicle didn't have a template, so I'm editing it because of the idea you gave.
    https://ibb.co/XzkKRx6
    alt text

    I will only have difficulty in the door divisions, because I use Paint (I don't know how to use another editor) and it is complicated.



  • @AleisterDH
    You just need a way to overlay the two textures together & then make the grid texture slightly transparent in some way (reduce it's fill or opacity etc) so you can use it as a more accurate (than using screenshots alone) guide to see exactly where the door lines start/end. :thumbsup:
    Any issues, link to the vehicle & tell me the name of the texture you are editing :thumbsup:



  • This is the vehicle I'm editing.
    https://pt.gta5-mods.com/vehicles/vw-gol-g6-pmesp

    The problem is that I don't have the texture of the vehicle I want, all I have is a google image of what it looks like: https://ibb.co/BVcy847

    There is another mod that is practically as I would like it to be, but it is another car:
    https://pt.gta5-mods.com/paintjobs/toyota-camry-08-taiwan-police-car-toyota-camry-08-only-replace
    Do you think there is a way, somehow, that I can use the .yft of that other vehicle as a model for mine?



  • @AleisterDH said in Where texture starts / ends:

    Do you think there is a way, somehow, that I can use the .yft of that other vehicle as a model for mine?

    Not sure exactly what you mean here? You could open the texture & copy & paste parts into your texture but generally without editing a '.ytd' ain't going to work on another vehicle.

    @AleisterDH said in Where texture starts / ends:

    all I have is a google image of what it looks like

    It's easy enough to copy details from a google image & paste them into a vehicle's texture. Might need a bit of work to look the best in-game, but it's a good, quick shortcut, compared to creating a police logo yourself from scratch etc

    @AleisterDH said in Where texture starts / ends:

    The problem is that I don't have the texture of the vehicle I want

    There's no quicker way to do it unless you have a template


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