How to Make Carcols.meta?
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When I doing the car( Replace to Add on), I want to let original vehicle tuning part change to add on version, but I don't know how to make carcols.meta, hope there someone can help me!
Sorry For My Poor English.
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@shine102
The easiest way to learn is to download an add-on from the site that contains all the nessessary files ('handling.meta', 'vehicles.meta', 'carcols.meta' & 'carvariations.meta' at least) & then overwrite it's files ('.yft', '.ytd' & 'vehicle-name-here_mods.rpf*' etc) & data (just overwrite the data within the '.meta' files, don't replace them with full files taken from the game etc).
Alternatively, download an add-on & just have a look at the files & see what the author has done & copy that procedure/format to create them for your own add-on.
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@a63nt-5m1th
I can made handling.meta & vehicle.meta & carvariations.meta, I just want to know how to make carcols.meta, but thank you teach me so many thing.
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@shine102
Basically, it's the same principle as the other '.meta' files. You find the section/s for that vehicle in the game files (in this case, 'carcols.ymt' or 'carcols.meta') & copy the data (just for that vehicle) section by section into a 'carcols.meta' file using this format:<?xml version="1.0" encoding="UTF-8"?> <CVehicleModelInfoVarGlobal> <Kits> <Item> <kitName> <!-- Kitname from '<kits>' section in carvariations goes here --> </kitName> <id value= " <!-- Unique ModKitID goes here -->" <kitType> <!-- kitType goes here --> </kitType> <visibleMods> <!-- visiblemods/upgrades go here --> </visibleMods> <linkMods> <!-- linkMods data goes here --> </linkMods> <statMods> <!-- statMods data goes here --> </statMods> <slotNames> <!-- slotNames data goes here --> </slotNames> <liveryNames> <!-- liveryNames data goes here --> </liveryNames> </Item> </Kits> <Lights> <!-- Lights data goes here - Use same id as '<lightSettings value=' line in carvariations --> </Lights> </CVehicleModelInfoVarGlobal>
Tip:
Use 'Ctrl+F3' in OpenIV to search for files by name ('carcols.ymt' for example).Hope that helps a bit
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@a63nt-5m1th
What's linkMods/statMods/slotMods? What are they doing? And if I want to make more tuning part, just repeat visibleMods again? What should I type in <kitType>"here"</kitType>
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@shine102
linkMods:
They are just parts that are linked to upgrades/visible mods. They will be different for each vehicle.
Copy them if they exist in the original files. If not, change:<linkMods> <!-- linkMods data goes here --> </linkMods>
to this:
<linkMods/>
statMods:
These are the values for engine, brakes, gearbox & armour upgrades. ie values that change the stats of the vehicle. Horns go here also.slotNames:
Not sure exactly, just copy them if they exist in the original data. If not change this:<slotNames> <!-- slotNames data goes here --> </slotNames>
to this format:
<slotNames/>
If you want to make more tuning parts you will have to learn to use ZModeler3 to edit the vehicle's '.yft'.
kitType:
This varies ('MKT_STANDARD', 'MKT_SPECIAL', 'MKT_SPORT' etc), just use whatever it has in the original data.
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@a63nt-5m1th
OK, thank you teach me some many thing.
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@shine102
No probs
Any questions/issues, give me a shout
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@a63nt-5m1th
OK, I will.