How to Make Carcols.meta?
When I doing the car( Replace to Add on), I want to let original vehicle tuning part change to add on version, but I don't know how to make carcols.meta, hope there someone can help me!
Sorry For My Poor English.
The easiest way to learn is to download an add-on from the site that contains all the nessessary files ('handling.meta', 'vehicles.meta', 'carcols.meta' & 'carvariations.meta' at least) & then overwrite it's files ('.yft', '.ytd' & 'vehicle-name-here_mods.rpf*' etc) & data (just overwrite the data within the '.meta' files, don't replace them with full files taken from the game etc).
Alternatively, download an add-on & just have a look at the files & see what the author has done & copy that procedure/format to create them for your own add-on.
I can made handling.meta & vehicle.meta & carvariations.meta, I just want to know how to make carcols.meta, but thank you teach me so many thing.
Basically, it's the same principle as the other '.meta' files. You find the section/s for that vehicle in the game files (in this case, 'carcols.ymt' or 'carcols.meta') & copy the data (just for that vehicle) section by section into a 'carcols.meta' file using this format:
<?xml version="1.0" encoding="UTF-8"?> <CVehicleModelInfoVarGlobal> <Kits> <Item> <kitName> <!-- Kitname from '<kits>' section in carvariations goes here --> </kitName> <id value= " <!-- Unique ModKitID goes here -->" <kitType> <!-- kitType goes here --> </kitType> <visibleMods> <!-- visiblemods/upgrades go here --> </visibleMods> <linkMods> <!-- linkMods data goes here --> </linkMods> <statMods> <!-- statMods data goes here --> </statMods> <slotNames> <!-- slotNames data goes here --> </slotNames> <liveryNames> <!-- liveryNames data goes here --> </liveryNames> </Item> </Kits> <Lights> <!-- Lights data goes here - Use same id as '<lightSettings value=' line in carvariations --> </Lights> </CVehicleModelInfoVarGlobal>
Use 'Ctrl+F3' in OpenIV to search for files by name ('carcols.ymt' for example).
Hope that helps a bit
What's linkMods/statMods/slotMods? What are they doing? And if I want to make more tuning part, just repeat visibleMods again? What should I type in <kitType>"here"</kitType>
They are just parts that are linked to upgrades/visible mods. They will be different for each vehicle.
Copy them if they exist in the original files. If not, change:
<linkMods> <!-- linkMods data goes here --> </linkMods>
These are the values for engine, brakes, gearbox & armour upgrades. ie values that change the stats of the vehicle. Horns go here also.
Not sure exactly, just copy them if they exist in the original data. If not change this:
<slotNames> <!-- slotNames data goes here --> </slotNames>
to this format:
If you want to make more tuning parts you will have to learn to use ZModeler3 to edit the vehicle's '.yft'.
This varies ('MKT_STANDARD', 'MKT_SPECIAL', 'MKT_SPORT' etc), just use whatever it has in the original data.
OK, thank you teach me some many thing.
Any questions/issues, give me a shout
OK, I will.