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light problem: mlo instance



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  • @Gidoxy What do the light sources look like in 3ds? You may have the light sources too far into the wall or even too far away from the wall. I think it could also be a shader issue not reflecting the light.



  • Ce n'est pas un problème de placement de lumière, c'est un problème de shader. seulement, je ne comprend pas comment fonctionne les shaders. je ne sais pas si le problème viens du model 3d ou des fichiers ytyp,ymap.


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