Adding Liveries to a car without liveries.
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I am trying to add a livery to a plain car. I just need to know what to name the new texture file to have it load into the server, so I can have different options to try in the server. Here is the ytd of one of the cars I would like to add a livery to.
Here is the content of the car
CDataFileMgr__ContentsOfDataFileXml>
<disabledFiles />
<includedXmlFiles />
<includedDataFiles />
<dataFiles>
<Item>
<filename>dlc_ns15rb:/data/vehicles.meta</filename>
<fileType>VEHICLE_METADATA_FILE</fileType>
<overlay value="false" />
<disabled value="true" />
<persistent value="false" />
</Item>
<Item>
<filename>dlc_ns15rb:/data/carcols.meta</filename>
<fileType>CARCOLS_FILE</fileType>
<overlay value="false" />
<disabled value="true" />
<persistent value="false" />
</Item>
<Item>
<filename>dlc_ns15rb:/data/carvariations.meta</filename>
<fileType>VEHICLE_VARIATION_FILE</fileType>
<overlay value="false" />
<disabled value="true" />
<persistent value="false" />
</Item>
<Item>
<filename>dlc_ns15rb:/data/dlctext.meta</filename>
<fileType>TEXTFILE_METAFILE</fileType>
<overlay value="false" />
<disabled value="true" />
<persistent value="false" />
</Item>
<Item>
<filename>dlc_ns15rb:/data/handling.meta</filename>
<fileType>HANDLING_FILE</fileType>
<overlay value="false" />
<disabled value="true" />
<persistent value="false" />
</Item>
<Item>
<filename>dlc_ns15rb:/%PLATFORM%/vehicles.rpf</filename>
<fileType>RPF_FILE</fileType>
<overlay value="false" />
<disabled value="true" />
<persistent value="true" />
</Item>
<Item>
<filename>dlc_ns15rb:/%PLATFORM%/vehiclemods/s15rb_mods.rpf</filename>
<fileType>RPF_FILE</fileType>
<overlay value="false" />
<disabled value="true" />
<persistent value="true" />
</Item>
</dataFiles>
<contentChangeSets>
<Item>
<changeSetName>ns15rb_AUTOGEN</changeSetName>
<filesToDisable />
<filesToEnable>
<Item>dlc_ns15rb:/data/handling.meta</Item>
<Item>dlc_ns15rb:/data/vehicles.meta</Item>
<Item>dlc_ns15rb:/data/carcols.meta</Item>
<Item>dlc_ns15rb:/data/carvariations.meta</Item>
<Item>dlc_ns15rb:/data/dlctext.meta</Item>
<Item>dlc_ns15rb:/%PLATFORM%/vehicles.rpf</Item>
<Item>dlc_ns15rb:/%PLATFORM%/vehiclemods/s15rb_mods.rpf</Item>
</filesToEnable>
<txdToLoad />
<txdToUnload />
<residentResources />
<unregisterResources />
</Item>
</contentChangeSets>
<patchFiles />
</CDataFileMgr__ContentsOfDataFileXml>
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@hurtlocker121 you can't add a livery if the original model is not UV mapped
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@ReNNie sorry since i m replying you after 2 month.
Can I uv map it with blender (after exported by zmodeler) and use liveries? If yes of should I name the material and the texture for the liveries?
Otherwise can I use something like the crew logo of gta online? Let me explain. Any car in gta5online can have a crew logo, also cars without the liveries. Could I use that function in some way? Thanks.