Log in to reply
 

Adding Liveries to a car without liveries.



  • I am trying to add a livery to a plain car. I just need to know what to name the new texture file to have it load into the server, so I can have different options to try in the server. Here is the ytd of one of the cars I would like to add a livery to. alt text alt text

    Here is the content of the car

    CDataFileMgr__ContentsOfDataFileXml>
    <disabledFiles />
    <includedXmlFiles />
    <includedDataFiles />
    <dataFiles>
    <Item>
    <filename>dlc_ns15rb:/data/vehicles.meta</filename>
    <fileType>VEHICLE_METADATA_FILE</fileType>
    <overlay value="false" />
    <disabled value="true" />
    <persistent value="false" />
    </Item>
    <Item>
    <filename>dlc_ns15rb:/data/carcols.meta</filename>
    <fileType>CARCOLS_FILE</fileType>
    <overlay value="false" />
    <disabled value="true" />
    <persistent value="false" />
    </Item>
    <Item>
    <filename>dlc_ns15rb:/data/carvariations.meta</filename>
    <fileType>VEHICLE_VARIATION_FILE</fileType>
    <overlay value="false" />
    <disabled value="true" />
    <persistent value="false" />
    </Item>
    <Item>
    <filename>dlc_ns15rb:/data/dlctext.meta</filename>
    <fileType>TEXTFILE_METAFILE</fileType>
    <overlay value="false" />
    <disabled value="true" />
    <persistent value="false" />
    </Item>
    <Item>
    <filename>dlc_ns15rb:/data/handling.meta</filename>
    <fileType>HANDLING_FILE</fileType>
    <overlay value="false" />
    <disabled value="true" />
    <persistent value="false" />
    </Item>
    <Item>
    <filename>dlc_ns15rb:/%PLATFORM%/vehicles.rpf</filename>
    <fileType>RPF_FILE</fileType>
    <overlay value="false" />
    <disabled value="true" />
    <persistent value="true" />
    </Item>
    <Item>
    <filename>dlc_ns15rb:/%PLATFORM%/vehiclemods/s15rb_mods.rpf</filename>
    <fileType>RPF_FILE</fileType>
    <overlay value="false" />
    <disabled value="true" />
    <persistent value="true" />
    </Item>
    </dataFiles>
    <contentChangeSets>
    <Item>
    <changeSetName>ns15rb_AUTOGEN</changeSetName>
    <filesToDisable />
    <filesToEnable>
    <Item>dlc_ns15rb:/data/handling.meta</Item>
    <Item>dlc_ns15rb:/data/vehicles.meta</Item>
    <Item>dlc_ns15rb:/data/carcols.meta</Item>
    <Item>dlc_ns15rb:/data/carvariations.meta</Item>
    <Item>dlc_ns15rb:/data/dlctext.meta</Item>
    <Item>dlc_ns15rb:/%PLATFORM%/vehicles.rpf</Item>
    <Item>dlc_ns15rb:/%PLATFORM%/vehiclemods/s15rb_mods.rpf</Item>
    </filesToEnable>
    <txdToLoad />
    <txdToUnload />
    <residentResources />
    <unregisterResources />
    </Item>
    </contentChangeSets>
    <patchFiles />
    </CDataFileMgr__ContentsOfDataFileXml>


  • MODERATOR

    @hurtlocker121 you can't add a livery if the original model is not UV mapped



  • @ReNNie sorry since i m replying you after 2 month.

    Can I uv map it with blender (after exported by zmodeler) and use liveries? If yes of should I name the material and the texture for the liveries?

    Otherwise can I use something like the crew logo of gta online? Let me explain. Any car in gta5online can have a crew logo, also cars without the liveries. Could I use that function in some way? Thanks.


Log in to reply
 

Looks like your connection to GTA5-Mods.com Forums was lost, please wait while we try to reconnect.