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Help with enabling crouched movement for NOOSE.



  • Not entirely sure if this is possible, but, I know for a fact I can change the type of movement that a ped uses within peds.meta at this line.

      <MovementClipSet>MOVE_M@TOOL_BELT@A</MovementClipSet>
    

    In x64c, there is a whole bunch of animation clips inside the rpf files. Inside the clip_move rpf file, there is a ycd file called
    "move_crouch_proto.ycd." Replacing,

      <MovementClipSet>MOVE_M@TOOL_BELT@A</MovementClipSet>
    

    Although this ends up crashing the ped. I know for a fact there are scripts that can make the player crouch, and theres also a setting inside the meta files that can make the player crouch as well. Im trying to find this movement animation that works for the player so I can put it to use for a ped.

    Any help would be appreciated.


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