Adding Components to Peds Via .YMT editing causes CTD.
So while editing some peds to give them new variations such as headgear, I noticed several probelms relating to adding completely new components to such ped. Confusingly enough, I can spawn in the ped fine in-game, but when the ped spawns naturally in game whether through dispatch.meta or through anything else besides not being manually spawned in, the game instantly crashes to desktop.
For example. I have an FIB Agent Ped in development, he is missing a hat. The following component peds are as follows,
I want to add the hair component to add in a hat. But as soon as its all setup and done, the ped crashes when spawned naturally. Any help would be appreciated.
Hi. A possible conflict could be the <PropsName> defined in peds.ymt no longer corresponding with the new edited data in the ped's own .ymt.
@grateful_for_mods Alright, I will give it a shot. Thanks.