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Desperate plead for help from a fella out with locked DLC content



  • Hello everyone.

    I just started to get into mapping on menyoo editor. Yet, I bumped into a quite few issues as of now which I hope that you wonderful community will help out to solve it.

    Well one of the worst things I've encountered was certain DLC props are locked/invalid (more specifically - After Hours,Arena Wars and Diamond Casino Heist props) so I wonder maybe some of you know a way how to get around it? It would be much much appreciated (And yes, I am willing to pay for your cup of coffee or a pack of red bull if it comes down it :D Nothing is free in this world)


  • MODERATOR

    @Effect said in Desperate plead for help from a fella out with locked DLC content:

    Nothing is free in this world

    It actually is, it's called being a helpful community, seems something from a different age nowadays in the V modding scene unfortunately



  • @Effect Create a dlcpack and an rpf inside it and copy the props into it, then take the prop's ytyp info and place that in a ytyp in your pack. You'll probably want to rename the props and also change all of the names locations inside the ytyp so there is no confusion or conflict when trying to place them.

    Which specific items are you trying to use?



  • @Effect said in Desperate plead for help from a fella out with locked DLC content:

    Well one of the worst things I've encountered was certain DLC props are locked/invalid (more specifically

    Yeah, no. I have yet to encounter actually locked props. The 'way around that' is to realize the game wont let you spawn just any prop anywhere (like with Menyoo). It may feel like a protection mechanism, but is really just a way of saying 'We will not load up everything to always be availabe everywhere.'

    So, do it the way the game does. Use a ymap to spawn your props; and then let CodeWalker create a _manifest.yft, to bring the object 'libraries' into scope for your build. Like a typical _manifest may contain a section like:

      <itypDepArray>
        <Item>v_construction</Item>
        <Item>int_lev_des</Item>
        <Item>v_industrial</Item>
        <Item>bkr_mp_biker_deadline</Item>
        <Item>v_rooftop</Item>
        <Item>v_fences_2</Item>
        <Item>test_ymap</Item>
        <Item>v_farm</Item>
        <Item>v_fences</Item>
        <Item>v_lev_doors</Item>
        <Item>v_airport</Item>
        <Item>apa_int_mp_doors</Item>
        <Item>v_set_pieces</Item>
        <Item>v_industrial_2</Item>
        <Item>vw_prop_vw_accs_01</Item>
        <Item>apa_int_mp_h_props</Item>
        <Item>v_bathroom</Item>
        <Item>v_sports</Item>
        <Item>v_storage</Item>
        <Item>hei_lev_des_mp_dlc</Item>
        <Item>xm_x17dlc_props_base</Item>
        <Item>xm_x17dlc_props_int_lev_des</Item>
        <Item>hei_mp_residential_heist</Item>
        <Item>ex_int_mp_h_seating_ex</Item>
        <Item>v_kitchen</Item>
        <Item>v_electrical</Item>
        <Item>v_seating_tables</Item>
        <Item>lev_des</Item>
        <Item>xm_x17dlc_props_facility_01</Item>
        <Item>vw_prop_vw_casino_art_02</Item>
        <Item>v_minigame</Item>
        <Item>ex_int_mp_h_accessories_ex</Item>
        <Item>v_garden</Item>
        <Item>v_coin_op</Item>
        <Item>v_seating</Item>
        <Item>procobj</Item>
        <Item>v_potted</Item>
        <Item>vw_prop_vw_casino_art_03</Item>
        <Item>vw_prop_vw_machinery</Item>
        <Item>bkr_mp_biker_coke</Item>
        <Item>vw_prop_vw_casino_art_04</Item>
        <Item>v_fastfood</Item>
        <Item>cutsobjects</Item>
        <Item>v_bar</Item>
        <Item>v_traffic_lights</Item>
        <Item>xm_x17dlc_props_lab</Item>
        <Item>xs_prop_arena_cutscene</Item>
        <Item>vw_prop_vw_accs</Item>
        <Item>vw_prop_vw_screens</Item>
        <Item>ba_prop_battle_crates</Item>
        <Item>ex_Prop_TV_SetTop_Remote</Item>
        <Item>ba_prop_battle_dj</Item>
      </itypDepArray>
    </Item>
    

    Like the name says, that's an array of named ytyp definitions your ymap is dependent upon. CodeWalker can generate that totally automagically for you.

    Tl;dr: every object you can see in game can be spawn from every location. You just need to know how. :)



  • @chonkie said in Desperate plead for help from a fella out with locked DLC content:

    @Effect Create a dlcpack and an rpf inside it and copy the props into it, then take the prop's ytyp info and place that in a ytyp in your pack. You'll probably want to rename the props and also change all of the names locations inside the ytyp so there is no confusion or conflict when trying to place them.

    Which specific items are you trying to use?

    Yeah, this is actually a bit of a chicken-and-the-egg situation: you can (and should) use a _manifest for your ymaps; but, in order to spawn the objects inword to begin with, you need access to them first (like for Menyoo). Best way around that, is to simply bypass building inworld altogether, and go straight to CodeWalker.


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