C# C++ Debugging
I'm trying to figure out what my code is actually doing and needing to print out to some kind of console. I know with the Lua sdk it came with a console that launched with the game and would tell you errors or you could print certain strings or variables.
Is there anything like that at all with C#/++? I'm not going to need to build a window in game and then try to print to it am I?
ScriptHookVDotNet (C#) comes with a console you can print to. Script Hook V (C++) does not, you would have to either print a subtitle, write to a file, or make your own console.
Thanks! I'm not versed enough to make my own console (spent some time yesterday and did find a couple examples of printing to screen with mixed results).
It seems I should probably roll over to C# since its a good mix of both worlds (needing a console and accessing script hook).