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how to get bone coordinates in new shvdn?

  • I have the bone list from https://pastebin.com/D7JMnX1g

    It looks like the function used to be something like
    Vector3 v = GTA.Native.Hash.GET_PED_BONE_COORDS(player, 0x322c, 0f, 0f, 0f);

    If I do:

    Vector3 v = Function.Call<Vector3>(Hash.GET_WORLD_POSITION_OF_ENTITY_BONE, player.Handle, 0x322c);

    then v comes back empty

    but that isn't working. Any thoughts on how to do this?

    Found it, for those interested:

    Vector3 v = Function.Call<Vector3>(Hash.GET_PED_BONE_COORDS, player, Bone.SkelHead);

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