popgroup.ymt editing- crashes or zero vehicle spawning
Hello, I have asked this in comments on several mod pages, but haven't gotten responses. I use the epic games version 1.868.4 and the version of all these mods for that version. I use heap adjuster and dilapidated game config for the 1.868.4 version. I have cscenariopoint, native UI 1.9, script hook for 1.868.4, and scripthook.net 2.10. I have tried scripthook.net 3.03 and it doesn't make a difference. I have simple trainer for 1.868.4
I am trying to add all DLC vehicles into the popgroup.ymt based on World of Variety's 8.0 popgroups and popcycle. I use World of Variety 8.0, realistic driving, single player garage reloaded, and Natural Vision remastered as far as mods that affect vehicles and graphics. I also have custom gears, manual transmission, and inverse torque.
No matter what popgroup.ymt file I edit, I get one of two things, either crashes around 3-5 minutes into play or no vehicles spawning. I have thus far tried to add dlc/move vehicles from and to different groups in both the World of Variety 8.0 and the Traffic Variety (2.3 Casino Heist) popgroups.ymt. Both fail. I have attempted to do this manually in notepad++ and via ItsJustCurtis's popgroups.ymt generator excel macro mod. One of two things happen. With both the WOV or Traffic Variety base I either get crashes or vehicles fail to spawn except way off in the distance and then de-spawn when I move towards them. I am trying to pinpoint the cause.
Is there a limit to amount of vehicles that can be in a group? Are there certain dlc vehicles that simply cause crashes? Is there a config memory setting that I could try adjusting? Or do popgroups.ymt not have to be somehow encoded/recompiled every time they are edited/changed (I know nada about coding)? Does enabling/disabling multiplayer maps in simple trainer change what groups spawn based on the mp versus sp groups in the popgroup.ymt? I really can't figure out the issues.
Of note, the base Traffic Variety 2.3 popgroup.ymt DOES work. However, I would like to be able to refine the groups and keep the ped spawns and cycles from WOV and I cannot fathom why moving around vehicles would cause crashes especially since the vehicle pools for each group in that Traffic Variety are huge. I am wondering if it has to do with the way WOV has additional popgroups than the vanilla game, e.g. veh_super, veh_rare, veh_courier, veh_copcar2, large_countryside. If anyone has any insight or has run into this issue, any insight would be appreciated.
Update. Fixed the zero vehicle spawning issue. Apparently missed a formatting error. However I get crashes no matter what. Has anybody successfully modded popgroups? I have been getting crashes even with vanilla Traffic Variety 2.3 though not as frequent. Most of my crashes have been within about 5 minutes and usually approaching or within northern LS vinewood areas. Doesn’t seem to matter what popcycle I use, vanilla or WOV.
Is this just a hardware issue on my end? Have people successfully added a ton of online dlc vehicles to popgroups and been successful in getting a stable game?
Update again. No matter how many vehicles I have in the groups, even if I have only three- to five per group, I get crashes around 5 minutes into play, almost always when nearing the northern part of LS. Clearly this is not a hardware issue. There is something going on with the popgroup.ymt files. Doesn't matter what popcycle I use, whether vanilla, or WOV. I have tried popgroupgenerator. Manually editing WOV and Traffic Variety and versatile traffic. I have tried creating a new blank notepad file and adding the .ymt file extension. All of these files load and spawn the vehicles. However, they all crash. So clearly there is a trick to editing and saving them, or they are simply un-editable, which sort of can't be since people clearly have created modded popgroups.ymt. I am stumped.
The only popgroup.ymts that are stable for me are the vanilla game and WOV 8.0.
Solved. It’s World of Variety. Tested hugely modded popgroups.ymt with all dlc vehicles on installation with no WOV. For whatever reason there is a file in Wov that does not like modding popgroups. I will continue to see if I can pinpoint the exact file.