How to edit ymt file to add more textures to an outfit part?
I'm using https://www.gta5-mods.com/player/ada-wong-custom-casual-add-on-ped-replace . I'm using AdaCasualA variant since it's 3rd hair model I liked most. Anywho the uppr_000_u model for top part of her clothes has 3 texture variants. Which all are really good but while checking AdaCasualB, I saw there is a very good texture variant of uppr_000_u model as well (Those models have the same mesh so their texture fitting each others properly).
So now I want to add a 4th texture set to that model so it can have 4 textures I can use, but well. The question is how do I do that?
@wyruzzah Thank you very much for your help but it didn't help very unfortunately (
I extracted the ymt with CodeWalker to xml file and looked for those hashes and there are none
If you have knowledge about this or anyone, could you look at it if and when you have the free time to do so
So this is the mod: https://www.gta5-mods.com/player/ada-wong-custom-casual-add-on-ped-replace
There are 3 different sets in it. I'm using AdaCasualA from SET A. and the texture variant I want to add is named uppr_diff_000_a_uni and it's from AdaCasualB from SET B.
So I wanna add this texture variant as 4th one to uppr_diff_000 for AdaCasualA. Of course I can rename it as uppr_diff_000_d_uni so it can load as 4th one but yeah. I couldn't find any of those hashes in AdaCasualA.ymt and have no idea at all what does that /
@Aurora11 Sorry i did not tried this method yet.. i just searched same thing too, so i thought this
link will help you.
@wyruzzah It's ok fren I still deeply thank you for helping