How to define the GANG members VEHICLES?
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Hi folks,
Hope you are doing well.
I would like that all my BALLAS GANG members use the MONSTER car ... I´ve noticed that they usually SPAWN one of this cars:
- ASTEROPE
- VIRGO
- TAMPA
- EMPEROR
- EMPEROR2
- EMPEROR3
- BLADE
- BUCCANEER
- TECHNICAL
- rumpo
- voodoo
- voodoo2
- stalion
Anyone know how I can set to only spawn a MONSTER car for GANG?
Best regards,
Joel
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@jrchaves
Not too up on gang cars & such, but here's a place to start:First off, I'm not sure if you'll be able to restrict the use of the monster completely to the Ballas.
Looks to me like all gangs get a certain amount of their (driving around) vehicles from the same place.
Namely the 'CARS_GANG' section in 'vehiclemodelsets.meta':...\mods\update\update.rpf\common\data\ai\vehiclemodelsets.meta
Example:
<Item type="CAmbientModelSet"> <Name>CARS_GANG</Name> <Models> <Item> <Name>buccaneer</Name> <Variations type="NULL" /> <Probability value="1.000000" /> </Item> <Item> <Name>BUFFALO</Name> <Variations type="NULL" /> <Probability value="1.000000" /> </Item> <Item> <Name>MANANA</Name> <Variations type="NULL" /> <Probability value="1.000000" /> </Item> <Item> <Name>TORNADO</Name> <Variations type="NULL" /> <Probability value="1.000000" /> </Item> <Item> <Name>tornado2</Name> <Variations type="NULL" /> <Probability value="1.000000" /> </Item> <Item> <Name>tornado3</Name> <Variations type="NULL" /> <Probability value="1.000000" /> </Item> <Item> <Name>VOODOO2</Name> <Variations type="NULL" /> <Probability value="1.000000" /> </Item> </Models> </Item>
Changing those vehicle names to 'monster' will probably result in all gangs using the monster to some degree.
There is however a 'LOWRIDERS_MODDED_BALLAS' section in there too. Editing those to a single 'monster' like this:<Item type="CAmbientModelSet"> <Name>LOWRIDERS_MODDED_BALLAS</Name> <Models> <Item> <Name>monster</Name> <Variations type="CAmbientVehicleModelVariations"> <BodyColour1 value="145" /> <BodyColour2 value="105" /> <BodyColour3 value="105" /> <BodyColour4 value="156" /> <WindowTint value="1" /> <ColourCombination value="-1" /> <Livery value="-1" /> <ModKit value="0" /> <Mods /> <Extra1>CantUse</Extra1> <Extra2>CantUse</Extra2> <Extra3>CantUse</Extra3> <Extra4>CantUse</Extra4> <Extra5>CantUse</Extra5> <Extra6>CantUse</Extra6> <Extra7>CantUse</Extra7> <Extra8>CantUse</Extra8> <Extra9>CantUse</Extra9> <Extra10>CantUse</Extra10> </Variations> <Probability value="1.000000" /> </Item> </Models> </Item>
would mean only the Ballas would get it, but it would only replace the ballas lowriders driving around, not all of the Ballas gang cars.
Here is a 'vehiclemodelsets.meta' that replaces the 'CARS_GANG' & 'LOWRIDERS_MODDED_BALLAS' section vehicles mentioned with the Monster. There may be more needed to cover every gang spawn, but see what you get from that anyway
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Oh man!! Thank you so much for the very detailed instructions!
It worked beautifully!