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"scripts" and "mods" folders works the same?



  • I've noticed that some mods are saying to put files in "scripts" folder and others say to put in "mods" folder
    are there any differences?


  • MODERATOR

    yes



  • The scripts folder is for .NET scripts; files that have .dll/.cs/.vb extensions.
    The mods folder is for editing the game files itself, like adding cars.



  • @Jitnaught so i have 12 items that end with dll,ini,pdb,rpf and cfg (bennys original motors for SP mod, Dismembent mod and i forget the last one lol) inside a "mods" folder, so should i move them all to a "script" folder?



  • Follow the installation instructions that are included with each mod. dll/ini/pdb files generally go in the scripts folder. rpf files would generally go in the mods folder, but you would have to follow the installation instructions to know exactly where. cfg probably goes in the scripts folder, but check the installation instructions.



  • @Jitnaught ok thanks [:
    I always follow the installation instructions but some can be really confusing



  • @SamueL0L To be entirely clear, everything in (and underneath) the 'mods' folder overrides the game files. So, let's say you wished to edit stuff in:

    \update\x64\dlcpacks\mpheist\dlc.rpf\x64\levels\gta5_citye\hollywood_01\hollywood_metadata.rpf

    You would then copy mpheist to the mods folder (to mods\update\x64\dlcpacks\ in this case), and then work on hollywood_metadata.rpf from there. Due to the genius of the OpenIV ASI loader, the game will now just think your copy of hollywood_metadata.rpf in 'mods' is the real one. Hence, using the mods folder is always highly preferred, as that way you can make mistakes, without having touched your original game files; and, best of all, go Online even when you have disabled dinput8.dll, in your GTA V root. which nullifies the directory override process.



  • @SamueL0L said in "scripts" and "mods" folders works the same?:

    @Jitnaught so i have 12 items that end with dll,ini,pdb,rpf and cfg (bennys original motors for SP mod, Dismembent mod and i forget the last one lol) inside a "mods" folder, so should i move them all to a "script" folder?

    No. In fact, 'mods' and 'scripts' are unrelated. The 'mods' folder switcheroo trick is basically just a neat way to have your cookie and eat it, as it were: aka, have a modded game, sans giving up a clean install.

    The 'scripts' folder is simply where ScriptHookVDotNET keeps its C# scripts (either compiled to .dll, or just a raw .cs script). Again, 'mods' and 'scripts' are unrelated, and thus not mutually exclusive either (and having a mods\scripts folder would be silly, as the game has no native scripts folder to override to begin with).



  • @meimeiriver thanks for the great help [:, i think i got it right because everything i've downloaded works good now so thanks again!


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