Missing Tuning parts - EMF (Easy Mod Folder)
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Hello all, I would really appreciate any help I can get with this issue I've been trying to fix.
I recently downloaded EMF - https://www.gta5-mods.com/tools/car-weapon-folder-for-replacer
Whenever I replace a car model in the game, the tuning parts for that car that I replaced shows up, instead of the tuning parts for the modded car.
The instructions on EMF says to put the ytd and yft tuning parts files in the "vehicle_mods.rpf" folder and they should show up in game.
I even make sure to edit the vehicles.meta file with the information the author of the mods provide...
I really am not sure what I'm doing wrong, but I know it's probably me doing something wrong.
I think I should add that I am attempting to convert addon cars to replace cars. so I go in the dlc.rpf and extract the files. (Tuning parts, car model, Vehicles.meta handling and so on).
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@Nickillac
You need to edit/replace the 'carcols.ymt/.xml' data to point to the new upgrades.
It's basically the same process as a 'vehicles.meta' data replace, find the vanilla carcols data for the vehicle you want to replace & paste the downloaded '<visibleMods>' carcols section over it.Note:
Some replace vehicles use the original vanilla upgrade names for the vehicle they replace, so for them this step is not nessessary.
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@a63nt-5m1th Thank you so much for the response, I'll start working on this right away!
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@a63nt-5m1th So copying and pasting the information is a little hard since there's soooooo much information there, and it's easy to mess something up (Which is why my game is crashing at startup now).
I was wondering if there's an easier way to do it, because I noticed with this mod ( https://www.gta5-mods.com/vehicles/2016-dodge-charger-sxt-r-t-srt-392-hellcat-add-on-replace-hq ) to do a full replace of Franklin's car... I essentially added it as an addon car and then replaced the handling.meta and vehicle.meta files.
Is there a way to do that with another car so it'd be easier than copying and pasting the info?
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@Nickillac
Nothing that is easier than copying & pasting data. Converting a replace to add-on & making it replace a vehicle is harder than that, & you'd have to do some copying & pasting & know your file layouts for that anyway.For carcols data all you need to do is:
- Find the 'carcols.ymt/.xml' replace vehicle uses
- Find the '<kitName>' line for that replace (usually by searching for the name of the vehicle or using 'carvariations.ymt/.xml' to find the exact kitName):
Example:
<kitName>61_buffalo2_modkit</kitName>
- Scroll down 3 lines until you find '<visibleMods>':
Example:
<Item> <kitName>61_buffalo2_modkit</kitName> <id value="0"/> <kitType>MKT_SPORT</kitType> <visibleMods> <!-- *** this line here *** --> <Item> <modelName>buf2_wing1</modelName> <modShopLabel>MNU_WING5</modShopLabel> <linkedModels/>
- Move to the downloaded vehicle's carcols data
- Copy from the '<visibleMods>' line to the next '</visibleMods>' line
Example:
<visibleMods> <!-- copy from here... --> <Item> <modelName>buf2_wing1</modelName> <modShopLabel>MNU_WING5</modShopLabel> <linkedModels/> <turnOffBones/> <type>VMT_SPOILER</type> <bone>boot</bone> <collisionBone>chassis</collisionBone> <cameraPos>VMCP_DEFAULT</cameraPos> <audioApply value="1.00000000"/> <weight value="0"/> <turnOffExtra value="false"/> <disableBonnetCamera value="false"/> <allowBonnetSlide value="true"/> <weaponSlot value="0"/> <weaponSlotSecondary value="0"/> <disableProjectileDriveby value="false"/> <disableDriveby value="false"/> <disableDrivebySeat value="0"/> <disableDrivebySeatSecondary value="0"/> </Item> <Item> <modelName>buf2_cage</modelName> <modShopLabel>MNU_CAGE</modShopLabel> <linkedModels/> <turnOffBones/> <type>VMT_CHASSIS</type> <bone>chassis</bone> <collisionBone>chassis</collisionBone> <cameraPos>VMCP_DEFAULT</cameraPos> <audioApply value="1.00000000"/> <weight value="0"/> <turnOffExtra value="false"/> <disableBonnetCamera value="false"/> <allowBonnetSlide value="true"/> <weaponSlot value="0"/> <weaponSlotSecondary value="0"/> <disableProjectileDriveby value="false"/> <disableDriveby value="false"/> <disableDrivebySeat value="0"/> <disableDrivebySeatSecondary value="0"/> </Item> <Item> <modelName>buf2_strip</modelName> <modShopLabel>SUL_STRIP</modShopLabel> <linkedModels/> <turnOffBones/> <type>VMT_ROOF</type> <bone>chassis</bone> <collisionBone>chassis</collisionBone> <cameraPos>VMCP_DEFAULT</cameraPos> <audioApply value="1.00000000"/> <weight value="0"/> <turnOffExtra value="false"/> <disableBonnetCamera value="false"/> <allowBonnetSlide value="true"/> <weaponSlot value="0"/> <weaponSlotSecondary value="0"/> <disableProjectileDriveby value="false"/> <disableDriveby value="false"/> <disableDrivebySeat value="0"/> <disableDrivebySeatSecondary value="0"/> </Item> <Item> <modelName>buf2_skt_1</modelName> <modShopLabel>MNU_SKIRT2</modShopLabel> <linkedModels/> <turnOffBones/> <type>VMT_SKIRT</type> <bone>chassis</bone> <collisionBone>chassis</collisionBone> <cameraPos>VMCP_DEFAULT</cameraPos> <audioApply value="1.00000000"/> <weight value="0"/> <turnOffExtra value="false"/> <disableBonnetCamera value="false"/> <allowBonnetSlide value="true"/> <weaponSlot value="0"/> <weaponSlotSecondary value="0"/> <disableProjectileDriveby value="false"/> <disableDriveby value="false"/> <disableDrivebySeat value="0"/> <disableDrivebySeatSecondary value="0"/> </Item> <Item> <modelName>buf2_bumr_1</modelName> <modShopLabel>MNU_BUMR</modShopLabel> <linkedModels/> <turnOffBones> <Item>bumper_r</Item> </turnOffBones> <type>VMT_BUMPER_R</type> <bone>bumper_r</bone> <collisionBone>chassis</collisionBone> <cameraPos>VMCP_DEFAULT</cameraPos> <audioApply value="1.00000000"/> <weight value="0"/> <turnOffExtra value="false"/> <disableBonnetCamera value="false"/> <allowBonnetSlide value="true"/> <weaponSlot value="0"/> <weaponSlotSecondary value="0"/> <disableProjectileDriveby value="false"/> <disableDriveby value="false"/> <disableDrivebySeat value="0"/> <disableDrivebySeatSecondary value="0"/> </Item> <Item> <modelName>buf2_hood_1</modelName> <modShopLabel>MNU_BONC</modShopLabel> <linkedModels/> <turnOffBones> <Item>bonnet</Item> </turnOffBones> <type>VMT_BONNET</type> <bone>bonnet</bone> <collisionBone>chassis</collisionBone> <cameraPos>VMCP_DEFAULT</cameraPos> <audioApply value="1.00000000"/> <weight value="0"/> <turnOffExtra value="false"/> <disableBonnetCamera value="false"/> <allowBonnetSlide value="true"/> <weaponSlot value="0"/> <weaponSlotSecondary value="0"/> <disableProjectileDriveby value="false"/> <disableDriveby value="false"/> <disableDrivebySeat value="0"/> <disableDrivebySeatSecondary value="0"/> </Item> </visibleMods> <!-- ...to here -->
- Move back to the vanilla carcols data (open it with right-click > 'Edit' this time if using OpenIV)
- Highlight from '<visibleMods>' line to next '</visibleMods>' line & paste your copied data over the top
- Save the file.
Modding GTA V isn't going to get much easier than that, just take your time the first few times, learn the process & very soon you will be able to do it intuitively in seconds.
Make sure you always make a backup of every file before you edit it. That will save you're skin sooner or later. Ideally, if you have the space, backng up the entire '.rpf' archive is ideal (certainly do that for your 'mods' folder 'update.rpf' if you can)
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Perfect, thanks so much for outlining this for me!
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@a63nt-5m1th Dude it worked! I actually freaking did it. Thanks again for your help man... fixed ALL my issues!