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Hiding markers



  • Is there a way to hide or remove markers that are included in some mods? I completely understand why they are needed but it kinda breaks immersion for me when I see a big glowing circle on the ground where I need to stand to initiate a mod function. When I've been using a mod for a while, I know where to stand. So is there a way to hide them without messing with a mod's source code?



  • Messing with the source code would probably be the easiest way. If it is a .NET mod, use dnSpy to edit the mod.


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