How to make normal map texture like in game GTA 5 ???
Hi all ,
for some time now, I have been hearing the same question, to which I do not know the answer ;
Why don't we get the texture of normal maps , for the characters in the game or peds from GTA 5 , just like the original ones of the game
Having just about everything you can find for text editing plugins like :
- Generate Normal Map
- NVIDIA Tools NormalMapFilter
- xNormal xN Height2Normals
- NVIDIA Texture Tools Exporter
Does anyone have time to explain to us again, how come we don't get the normal map texture the same
I mean, both those protuberances / swellings, those curves of the raven, embossed smoothly, as well as the well-contoured colors ... it is observed that there is a huge difference ...
Thank you all I hope to find someone to explain to us how more clearly, I looked for enough tutorials and explanations, but none of them clarified for me. Please, can anyone help us ? Thank you in advance !
Below are some examples ... I hope you haven't broken any forum rules and I apologize for my english .
@sefulretelei not a professional to say this but I think just use photoshop not these converters. It allow you play with a settings, edges etc more while creating normal map and you can get better result to your idea. Anyway, I think you don't need it to look like original game normal's yo umay be able to create better ones in meaning of quality. I think they need their textures to have combination of good look and easy loading for game engine, but you can make higher quality yourself
@sefulretelei For some reason NVidia's texture tool ruining the normal map, same as bump texture as well. I recommend you using the Intel's texture tool instead. It works great for me, except for some reason when I save a tshirt with full black texture, it's being extremely shiny