SP TO MP
Im trying to convert an sp shoes to mp, im using 3ds max 2016 and gims evo but i have a little bug anyone knows why?
That is a rigging issue.
From the looks of it, one of your vertices has not been assigned the correct weight to the required bone
I have had problems like this in the past, particularly with meshes that contain an outer and inner layer as it is easy to miss vertices on inner layers
And you know how can i find that vertices with no weight, i was like 3 hours looking for that and trying it but i have no results
Solved, i found how to ty so much