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After adding a paint job, the surrounding texture is wrong when you try to spawn the vehicle



  • The vehicle does not spawn properly and the surrounding texture is not correct.
    Image https://imgur.com/Sy4E6cA


  • MODERATOR

    Corrupted YTD? 8K Paintjob?



  • I changed to Mipmaps1 and that solved it. That was my mistake!


  • MODERATOR

    @MNSTR said in After adding a paint job, the surrounding texture is wrong when you try to spawn the vehicle:

    I changed to Mipmaps1 and that solved it. That was my mistake!

    For future reference, just create, say, a .bmp or .png file, and drop it into a .ytd, using OpenIV. The latter will do a fullly automated conversion to .dds, as well as determine the amount of mipmaps needed.

    What likely went wrong, in your case, is that you used an image with height and width sizes not divisible by 4 (and preferably powers of 2). Mipmaps can really only be created with power-of-2 image sizes. Using mipmaps 1 only 'works' because you essentially did it wrong.

    And, regardless of power-of-2 sizes, if you use any size not divisible by 4, you will get odd 'surplus' lines in your resulting .dds file.



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