Log in to reply

spawn multiple peds and have them attack the player, most of them don't do anything?

  • I have a simple loop that spawns many peds and then tasks them to fight the player. Problem is, a few of them do at first but then virtually none of the peds I spawn when I keep hitting the key will attack the player.

    Any ideas?

     for (int i = 0; i < 5; i++)
                Vector3 spawn_location = player.Position + player.ForwardVector * -5f;
                Ped ped = GTA.World.CreatePed(PedHash.Business01AMY, spawn_location);
                ped.Weapons.Give(WeaponHash.Bat, 999, true, true);
                GTA.Native.Function.Call(GTA.Native.Hash.SET_BLOCKING_OF_NON_TEMPORARY_EVENTS, ped, 1);
                GTA.Native.Function.Call(GTA.Native.Hash.SET_PED_FLEE_ATTRIBUTES, ped, 0, 0);
                GTA.Native.Function.Call(GTA.Native.Hash.SET_PED_COMBAT_ATTRIBUTES, ped, 46, 1);
                // make them fight
                ped.Task.AimAt(player, 1);

  • @prismspecs There is a maximum amount of peds that can be in melee combat at a time. I believe this cap can be adjusted in the gameconfig.xml, i cant remember what the value is called though. Some digging around should come up with something.

Log in to reply

Looks like your connection to GTA5-Mods.com Forums was lost, please wait while we try to reconnect.