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Zmodler3 And vehicle Issues. Please Read.



  • Hello, Ive made some topics looking for some outreach of the fellow modders on here and looks like I'm getting no where.
    one of the issue I believe is I'm not probably explaining my self good enough so I've conducted this intro to show step by step I've done when trying to make custom livery's for my vehicles. The issue isn't the livery's the issue is when I load my vehicle into the game it works fine, the textures and everything load fine and the car looks amazing, so the issue I'm running into is when I'm driving my new custom vehicle and run into something my game crashes, the error is GTA Virginia something. you'll find below the steps I took when making this vehicle and I hope one of the fellow modders here on this site takes a look at my work and see where I went wrong. And Possibly Guide me into the right direction.

    Steps I've taken to try and fix on my own.

    1. Tried using different handling and carvariations .metas
    2. I've tried to watch many videos on the subject and feel like im getting nowhere.

    Step One is I download the lambo from here GTA5modz Its the Unlocked Aventador (Lambo)
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    Step Two I opened it up.
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    Step3. Went Object Clicked it and then went to Select/ Then Select and highlighted everything.

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    Step4. I Then went to under Select .. [By Material] And selected [Paint 1] * That's where I believed the area I wanted to change was.

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    Step5.. [By Material] And selected [Paint 1] * That's where I believed the area I wanted to

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    Step6. I Right Clicked after i had my polys selected.. And Clicked [ Edit Uv Map ]

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    Step7. See images on what i selected.

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    Step8. Opened My Uv Mapper On the Bottom Left Cornor. Then Opened My Map Under Materials and selected [Paint 1]

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    Step 9 Rendered My Map

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    Step10. After I rendered my map @ 1024x1024 I Saved to a location i can find. And Named it Paint_sign_1

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    Step11. This is My Created Template I Made to use to create liverys

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    Step12.I Opened it with Pain.net And Edited to my liking. For this Example I kept it blank.
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    Step13. I went back into Zmodler3 And Opened Material Browser and Added my Paint_sign_1 to the library

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  • Continued...

    Step14. Here you can see I saved it.

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    Step15. I Opened my Texture Browser and Selected [Paint1] And Renamed it Pant_sign_1 And Doubled Clicked it.

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    Step16. I wnt into the Material Propteries And Scrolled down to DETAIL Dialog And Clicked Layer Input and Changed it the My Image Paint_sign_1

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    Step17. I replaced the old image with the new.

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    Step18.. you can see the render changes to my car which tell me that it worked correctly and changed the stock image to my paint_sign_1

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    Step19. From that Point Ive completed what i wanted to do which was make a car template that i can change later to make some custom liverys.

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  • Continued.. Sorry about that Forum Wouldn't let me post the Entire Thing.
    step 20.. I Saved the car as its default name aventador.yft
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    step21. I Went to OpenIV And Opened the Folder that I Saved my work too.

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    step22. I Created a .YTD called (aventador) And Opened it up.

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  • For Some Reason This forum Thinks i keep trying to spam. So ill try to post the rest later.

    this is my discord if someone wants to reach out to me.A-01| ★Rick★#7371



  • @Slickz said in Zmodler3 And vehicle Issues. Please Read.:

    . So ill try to post the rest later.
    this is my discord if someone wants to reach out to me.A-01| ★Rick★#7371

    step23. I Went Back into Zmodler3 and went to my Texture Browser where I selected all my textures and clicked saved and saved them to a area I can remember.
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    step24. In OpenIV, I Opened up the newly Created .YTD and Clicked Import at the top left and selected all the textures From Zmodler3 I Saved from the car I was working on.


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