Is there any mod/way for less cancerous and maniac AI traffic?
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Is there any mod that exist or maybe a way to make the traffic in this game less damn effing cancerous????
It's just impossible to drive the car normally. Yes I love speeding too but sometimes I just wanna drive in peace to relax but all those cars that continously trying to merge on my lane and scraping all the way of my car, or just for no f....ing reason bumping me from the rear just because I stopped 10 feet behind the actual stop node of a red light is driving me absolutely insane. Seriously the sanest man would become a serial killer if that would happen in real life...
I'm looking for a mod or a way to do the traffic like previous games of gta seen in this video;
I don't really care how dumb or weirdo the mod makes them, I just want them to be at least less cancerously maniac that is all.
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@Aurora11 said in Is there any mod/way for less cancerous and maniac AI traffic?:
Is there any mod that exist or maybe a way to make the traffic in this game less damn effing cancerous????
Probably not.
You might try adding the 'FLAG_LAW_ENFORCEMENT' flag to all vehicles (test one first obvs, or just use a police car etc to see if it makes any difference).
It should make the peds respect your vehicle a little more. It certainly does in some circumstances. You can see my findings on something similar in this post.It was a few years ago that, so I can't remember if you need to have the siren on when you are in the vehicle for them to respect you?
If so, might be possible to create a fake silent siren for all vehicles. Something you can switch on when you are taking a peaceful sunday drive etc.
In 'pedpersonality.ymt' each of the personalities have 'DrivingAbility' & 'DrivingAggressiveness' min & max values:
<DrivingAbilityMin value="0"/> <DrivingAbilityMax value="10"/> <DrivingAggressivenessMin value="0"/> <DrivingAggressivenessMax value="10"/>
I'm not confident it will make much difference to their ability (given they really don't have any), but you might try putting both 'DrivingAbility' min & max to their maximum (think it's '10', but maybe try '100' also) on all ped personalities. 'DrivingAggressiveness', try min/max at '0' etc.
There are also these values in 'vehicleaitasks.ymt', maybe play about with them & see if ordinary driving about peds respect them in any way:
<Item type="CTaskVehicleGoToPointWithAvoidanceAutomobile__Tunables"> <Name>CTaskVehicleGoToPointWithAvoidanceAutomobile</Name> <TailgateDistanceMax value="25.00000000"/> <TailgateIdealDistanceMin value="1.00000000"/> <TailgateIdealDistanceMax value="10.00000000"/> <TailgateSpeedMultiplierMin value="0.80000000"/> <TailgateSpeedMultiplierMax value="1.20000000"/> <TailgateVelocityMin value="1.00000000"/> <ChanceOfPedSeeingCarFromBehind value="0.10000000"/> <MinSpeedForAvoid value="2.00000000"/> <MinDistanceForAvoid value="2.00000000"/> <MaxSpeedForAvoid value="15.00000000"/> <MaxDistanceForAvoid value="10.00000000"/> <MinDistanceForAvoidDirected value="0.00000000"/> <MinSpeedForAvoidDirected value="1.00000000"/> <MaxDistanceForAvoidDirected value="1.50000000"/> <MaxSpeedForAvoidDirected value="10.00000000"/> <MaxAbsDotForAvoidDirected value="0.70700000"/> <MaxSpeedForBrace value="0.00000000"/> <MinSpeedForDive value="0.00000000"/> <MinTimeToConsiderDangerousDriving value="1.00000000"/> <MultiplierForDangerousDriving value="1.20000000"/> <MinDistanceToSideOnPavement value="0.00000000"/> <MaxDistanceToSideOnPavement value="2.00000000"/> </Item>
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@a63nt-5m1th Thank you so much. I will test them all and hope it works
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@Aurora11
You might want to try AI TRAFFIC Fluidity & Discipline 6.0.0 as well (just noticed it)
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@a63nt-5m1th Yep I'm using it. It especially helps semi trucks not to crash on me when I have to slow down or stop because someone in front of me stopped to turn. Though not much like an AI bheaviour change unfortunately
((
I have tried the vanilla and addon police vehicles and peds have respect to them and they just line up behind it while the sirens are on. Although the problem with silence siren is it's also acting like a police siren in civilian vehicles too and making the traffic in front of you stop or just try to get away with awkward driving
and not much change I have noticed while the sirens are off
I will keep driving a police car around today too and check how it turns out at long testing. Also thinking about adding respecting Player for CIVFEMALE and CIVMALE in ped personalities.
By the by just a quick question while I mentioned this. When I play with an addon ped, does it's flag/personality becomes CIVFEMALE/MALE or is it remains as Player?
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@Aurora11 said in Is there any mod/way for less cancerous and maniac AI traffic?:
When I play with an addon ped, does it's flag/personality becomes CIVFEMALE/MALE or is it remains as Player?
According to the vanilla 'peds.ymt', even the player characters use the 'CIVMALE' 'RelationshipGroup':
Example (Franklin):
<Item> <Name>Player_One</Name> <!-- Franklin --> <PropsName>Player_One_p</PropsName> <ClipDictionaryName>move_p_m_one</ClipDictionaryName> <BlendShapeFileName>null</BlendShapeFileName> <ExpressionSetName/> <ExpressionDictionaryName>p_m_one</ExpressionDictionaryName> <ExpressionName>p_m_one</ExpressionName> <Pedtype>PLAYER_1</Pedtype> <MovementClipSet>MOVE_P_M_ONE</MovementClipSet> <MovementClipSets/> <StrafeClipSet>MOVE_PED_STRAFING</StrafeClipSet> <MovementToStrafeClipSet>MOVE_PED_TO_STRAFE</MovementToStrafeClipSet> <InjuredStrafeClipSet>MOVE_STRAFE_INJURED</InjuredStrafeClipSet> <FullBodyDamageClipSet>DAM_KO</FullBodyDamageClipSet> <AdditiveDamageClipSet>DAM_AD</AdditiveDamageClipSet> <DefaultGestureClipSet>ANIM_GROUP_GESTURE_M_GENERIC</DefaultGestureClipSet> <FacialClipsetGroupName>facial_clipset_group_p_m_one</FacialClipsetGroupName> <DefaultVisemeClipSet>ANIM_GROUP_VISEMES_M_LO</DefaultVisemeClipSet> <SidestepClipSet>CLIP_SET_ID_INVALID</SidestepClipSet> <PoseMatcherName>Male</PoseMatcherName> <PoseMatcherProneName>Male_prone</PoseMatcherProneName> <GetupSetHash>NMBS_SLOW_GETUPS</GetupSetHash> <CreatureMetadataName>Player_Franklin</CreatureMetadataName> <DecisionMakerName>default</DecisionMakerName> <MotionTaskDataSetName>PLAYER_ONE</MotionTaskDataSetName> <DefaultTaskDataSetName>STANDARD_PED</DefaultTaskDataSetName> <PedCapsuleName>STANDARD_PLAYER_MALE</PedCapsuleName> <PedLayoutName/> <PedComponentSetName>player</PedComponentSetName> <PedComponentClothName/> <PedIKSettingsName/> <TaskDataName/> <IsStreamedGfx value="true"/> <AmbulanceShouldRespondTo value="true"/> <CanRideBikeWithNoHelmet value="false"/> <CanSpawnInCar value="true"/> <IsHeadBlendPed value="false"/> <bOnlyBulkyItemVariations value="false"/> <RelationshipGroup>CIVMALE</RelationshipGroup> <!-- Using 'CIVMALE' relationship group --> <NavCapabilitiesName>STANDARD_PED</NavCapabilitiesName> <PerceptionInfo>DEFAULT_PERCEPTION</PerceptionInfo> <DefaultBrawlingStyle>BS_FRANKLIN</DefaultBrawlingStyle> <DefaultUnarmedWeapon>WEAPON_UNARMED</DefaultUnarmedWeapon> <Personality>FRANKLIN</Personality> <CombatInfo>FRANKLIN</CombatInfo> <VfxInfoName>VFXPEDINFO_HUMAN_GENERIC</VfxInfoName> <AmbientClipsForFlee>FLEE</AmbientClipsForFlee> <Radio1>RADIO_GENRE_MODERN_HIPHOP</Radio1> <Radio2>RADIO_GENRE_CLASSIC_HIPHOP</Radio2> <FUpOffset value="0.00000000"/> <RUpOffset value="0.00000000"/> <FFrontOffset value="0.00000000"/> <RFrontOffset value="0.14700000"/> <MinActivationImpulse value="20.00000000"/> <Stubble value="0.00000000"/> <HDDist value="3.00000000"/> <TargetingThreatModifier value="1.00000000"/> <KilledPerceptionRangeModifer value="-1.00000000"/> <Sexiness/> <Age value="0"/> <MaxPassengersInCar value="0"/> <ExternallyDrivenDOFs/> <PedVoiceGroup>MALE_BRAVE_PVG</PedVoiceGroup> <AnimalAudioObject/> <AbilityType>SAT_CAR_SLOWDOWN</AbilityType> <ThermalBehaviour>TB_WARM</ThermalBehaviour> <SuperlodType>SLOD_HUMAN</SuperlodType> <ScenarioPopStreamingSlot>SCENARIO_POP_STREAMING_NORMAL</ScenarioPopStreamingSlot> <DefaultSpawningPreference>DSP_NORMAL</DefaultSpawningPreference> <DefaultRemoveRangeMultiplier value="1.00000000"/> <AllowCloseSpawning value="false"/> </Item>
Maybe the 'PLAYER' relationship group is special in some way, maybe it's automatically assigned to any ped you are manually controlling, only used in very specific circumstances or just plain forgotten about & unused by the game. I'm not sure.
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@a63nt-5m1th Oh. That's an interesting one.