Face deformation upon GIMS Evo export
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Been working on my Packie McReary mod and I'm still stuck and haven't gotten any responses.
I worked on the bulk of him in Blender and then exported to FBX, imported it into 3DS Max 2017 and he looks just about perfect, and through several settings changes in import he's gotten better every time upon GIMS export— but I've come to a standstill and I have no idea what I'm doing wrong that causes this, or what I could do to fix these last issues.
Like, his visible seam, and his face deformations (ie his forehead & lips)
And in-game he looks like this. I don't even know how to describe this.
If i could get some help here it would really mean a lot.
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@BrynnaDaRosa I think you have to adjust the weights. All those deformed parts probably have no weight on them.
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Guns EVO is broken with facial animation exporting, you would need to get zmodeler, import the model and export, that will fix it
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@HeySlickThatsMe Right. had to find that out. well I'm going to use 3DS Max to export everything I could possibly need from IV with GIMS IV and then I'm completely removing it from my computer, I swear to god Autodesk applications are practically malware. Now I'm having issues activating my new license for zmod3 I just bought, and now I gotta wait on Oleg to get back to me on it.
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@HeySlickThatsMe Hey, me again, so like, what are the ideal conditions for me to export to something ZM3 can open?
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@BrynnaDaRosa I don't use zmodeler, I don't know anything about it apart from the fact that it should fix the issues
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@HeySlickThatsMe Right, thanks anyways!