Custom blood particles
Hello everyone. I want to replace the blood shaders with another effect without scripts. For example, as in the mission where trevor killed clowns. There are also different shaders for falling money and so on. As far as I know, you need to replace the shader ID value in bloodfx.dat, but I don't understand how and where exactly. I would be very grateful to you if you could help me!
I want to achieve custom hit effects. I replaced the blood ID with the blood that was in the mission where Trevor was shooting at clowns. Where different colored particles flew out. But in the game, my blood just disappeared, help.