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ZModeler conversion from Blender



  • Hello everyone. I'm trying to make a ped to use in game. I made a model in Blender and I rigged it and I exported it as an OBJ. When I loaded it into ZModeler it didn't locate the textures, so I put them manually. Once I've done this, I went to export and selected GTA Rage Model. However, as soon as it exported I got this in the output: Exported all lods. Hierarchy elements: 0. Collision elements: 0. Materials used: 0. Embedded textures: 0. So it didn't export literally anything. Can anyone help me fix this issue and have my model exported as a GTA ped?
    Thanks for the help :)



  • I can help! I'm working with Blender and ZM3 as well (and I'm also doing peds, not cars) and I just started not that long ago so I know where you're coming from! I sent you a message :)


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