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Streetlight color



  • is there any mod that allows me to change the color of streetlights? or is there anywhere that I can change it manually? the vanilla streetlight looks like 💩



  • @DaDrifter Is this what you was looking for? shorturl.at/azDKR (used link shortener as couldn't post full one).



  • @Kieran_S wth is this..



  • @DaDrifter it expired. idk if this will expire https://bit.ly/3oYNrFi



  • @Kieran_S iv used this one, now im changing the light manually



  • @DaDrifter ah ok. sounds good



  • @DaDrifter
    White LED Streetlights With HDSRL Lighting Technology has a few other optional colour choices in it:

    ⦁ Black ( Horror EDITION DLC 1.1 Update )
    ⦁ Cyan
    ⦁ Green
    ⦁ Maroon
    ⦁ Navy
    ⦁ Oilve
    ⦁ Purple
    ⦁ Teal
    ⦁ White (default)

    If you export the steeetlight '.yft's in 'v_traffic_lights.rpf' to XML using Codewalker's RPF Explorer & then open them with Notepad++ etc & search for '<Lights>' & then '<Colour', you can edit the '<Colour' lines for different parts of the light ('<Type>Spot</Type>' & '<Type>Point</Type>' in this example (see pic), but might be other types in other light 'yft's etc).

    Example ('prop_streetlight_01.yft.xml'):

    prop_streetlight_01.yft.xml

    If you want to change the colour of the glass light fitting, you'll have to find all these textures & edit them:

    prop_streetlight_head

    Vanilla locations of 'prop_streetlight_head' are here:

    x64c.rpf\levels\gta5_prologue\plg_04.rpf\plg_04_silolights.ydr
    x64c.rpf\levels\gta5\props\rural\v_farm.rpf\prop_pro_lights.ytd
    x64c.rpf\levels\gta5\props\rural\v_farm.rpf\prop_snow_streetlight01.ydr
    x64c.rpf\levels\gta5\props\rural\v_farm.rpf\prop_snow_streetlight01.ydr
    x64c.rpf\levels\gta5\props\rural\v_farm.rpf\prop_snow_streetlight01.ydr
    x64c.rpf\levels\gta5\props\rural\v_farm.rpf\prop_snow_streetlight_01_frag_.ydr
    x64h.rpf\levels\gta5\interiors\v_int_60.rpf\v_60_corrpipes.ydr
    x64h.rpf\levels\gta5\interiors\v_int_60.rpf\v_60_hangertxd.ytd
    x64h.rpf\levels\gta5\interiors\v_int_60.rpf\v_60_pipesb.ydr
    x64h.rpf\levels\gta5\props\roadside\v_traffic_lights.rpf\prop_streetlight_01.ytd
    x64h.rpf\levels\gta5\props\roadside\v_traffic_lights.rpf\prop_streetlight_01.ytd
    x64h.rpf\levels\gta5\props\roadside\v_traffic_lights.rpf\prop_trafficlight.ytd
    x64h.rpf\levels\gta5\props\roadside\v_traffic_lights.rpf\prop_trafficlight.ytd
    x64h.rpf\levels\gta5\props\roadside\v_traffic_lights.rpf\prop_trafficlight.ytd
    x64h.rpf\levels\gta5\props\roadside\v_traffic_lights.rpf\prop_trafficlight.ytd

    but you might have other locations you need to edit also, depending on what mods you have installed etc.

    If you do a Codewalker Binary Search (CW > 'Tools' > 'Binary search...') for 'prop_streetlight_head' you'll find all the file locations pertinent to your game:

    Codewalker Binary Search for 'prop_streetlight_head'

    Search in files for: = prop_streetlight_head

    Only = .ytd, .ydr, .ydd (no need to search every file in the game etc)

    'Save results...' to save a ''SearchResults.txt'' file after search completes (will probably take ~1hr to complete full search on SSD)

    Half the results will be for the game folder, the other half for the 'mods' folder, you'll want to figure out which ones the game is loading (depends what '.rpf' archives you have in your 'mods' folder, some vanilla game folder files may be getting loaded in places etc) & delete the other entries from the 'SearchResults.txt' file to get a list of the exact files you will need to edit :thumbsup:

    Up & down lighting you can edit in the timecycle files by changing these '<light_artificial_' values:

    		<!-- Time of Day                     0      5      6      7      8      9     13     17     18     19     20     21     22 -->
    		<light_artificial_ext_down_col_r> 1.0000 1.0000 0.0000 0.0000 0.0000 0.0000 0.0000 0.0000 0.0000 0.0000 0.0000 1.0000 1.0000</light_artificial_ext_down_col_r>
    		<light_artificial_ext_down_col_g> 0.7176 0.7176 0.0000 0.0000 0.0000 0.0000 0.0000 0.0000 0.0000 0.0000 0.0000 0.7176 0.7176</light_artificial_ext_down_col_g>
    		<light_artificial_ext_down_col_b> 0.2980 0.2980 0.0000 0.0000 0.0000 0.0000 0.0000 0.0000 0.0000 0.0000 0.0000 0.2980 0.2980</light_artificial_ext_down_col_b>
    		<light_artificial_ext_down_intensity> 0.1600 0.0500 0.0000 0.0000 0.0000 0.0000 0.0000 0.0000 0.0000 0.0000 0.0000 0.0500 0.1600</light_artificial_ext_down_intensity>
    		
    		<light_artificial_ext_up_col_r> 1.0000 0.4000 0.0000 0.0000 0.0000 0.0000 0.0000 0.0000 0.0000 0.0000 0.0000 1.0000 1.0000</light_artificial_ext_up_col_r>
    		<light_artificial_ext_up_col_g> 0.7176 0.7176 0.0000 0.0000 0.0000 0.0000 0.0000 0.0000 0.0000 0.0000 0.0000 0.7176 0.7176</light_artificial_ext_up_col_g>
    		<light_artificial_ext_up_col_b> 0.2980 0.2980 0.0000 0.0000 0.0000 0.0000 0.0000 0.0000 0.0000 0.0000 0.0000 0.2980 0.2980</light_artificial_ext_up_col_b>
    		<light_artificial_ext_up_intensity> 0.1000 0.0200 0.0000 0.0000 0.0000 0.0000 0.0000 0.0000 0.0000 0.0000 0.0000 0.0200 0.1000</light_artificial_ext_up_intensity>
    

    Think that covers it :thinking:, most of it anyway :thumbsup:


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