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Remove shiny coat from specific vehicle?



  • I think what I've been look I ng for is so basic, that I can't find anyone asking about it.

    I downloaded an airtug replacement. It came with the typical 4 files, to replace a vehicle.

    I edited the template, to make the airtight similar to an old beat-up tug at my job. It looks great, except its super shiny once loaded into the game.

    How can I cancel out the shine? Thanks!



  • @LVL3
    Give me a link to the download :thumbsup:. Failing that, upload the '.yft' & '.ytd' files somewhere (mediafire or somewhere like that) & share that link here so I can download them & take a closer look.



  • This post is deleted!


  • @a63nt-5m1th

    Thank you VERY much!

    I uploaded my files, plus was going to link you to the original content, but this website wasn't letting me post either of the two links. It won't even let me attatch an image.

    Anyways, please search this site for "Templated Ripley & Airtug Pack" by "Tiki Le Kiwi ". In that pack is the tug I'm re-skinning.

    I made my own skin, but it's VERY shiny was in the game (not in OpenIV.) Thank You!



  • @LVL3
    Solution:

    • Download this 'vehicle_generic_smallspecmap.dds'
    • Import (Note: Import, top left of OpenIV Texture Viewer) 'vehicle_generic_smallspecmap.dds' into the 'airtug.ytd' & it will be added as a new texture file.
    • Then edit that 'vehicle_generic_smallspecmap.dds' to change the shininess of the vehicle (Black = Matte, White = Very Shiny, so probably edit to a mid-to-light grey or something)

    The 'vehicle_generic_smallspecmap.dds' I uploaded is set to almost pure Black (Matte), so you can see that it's working straight away. :thumbsup:

    Background:
    Basically, the airtug model was using the 'vehicle_generic_smallspecmap' texture in 'vehshare.ytd' (a texture dictionary common to & used by most if not all vehicles for generic shared textures etc). Moving the 'vehicle_generic_smallspecmap' texture to the vehicle's '.ytd' makes that texture unique to that vehicle. ie The vehicle will use textures in it's own '.ytd' over the one/s (of the same name) in 'vehshare.ytd', allowing you to edit it/them without affecting any other vehicles :thumbsup:



  • @a63nt-5m1th said in Remove shiny coat from specific vehicle?:

    td' makes that texture unique to that vehicle. ie The vehicle will use textures in it's own '.ytd' over the one/s (of the same name) in 'vehshare.ytd', allow

    Thank you so much for instruction, and the explanation. You made it very easy to follow, and to understand how the system works. I learned something new. Thank you!


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