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[Solved] Model loads in Codewalker - Does not load ingame.



  • Hello, i am new to map modding and want to create a custom map in blender and 3ds

    I have followed the tutorial from DEKURWINATOR youtube video.

    Map loads in Codewalker, but when i go in game it does not appear.

    In the Codewalker editor i can see the model and the collision

    But it looks like in Codewalker the model has no collision when entering first person mode pressing the P key.

    I tried to load other dlc map and it was ok.

    using open v mods folder.

    Thanks in advance for help



  • Solved !
    I have just copied the files hierarchy from other working dlc in open iv

    • edited the first 2 files content.xml setup2.xml so they match my mod name
      and it works fine

    alt text

    This is the correct content.xml code matching the folders:

    <?xml version="1.0" encoding="utf-8"?>

    <CDataFileMgr__ContentsOfDataFileXml>
    <disabledFiles />
    <includedXmlFiles />
    <dataFiles>
    <Item>
    <filename>dlc_test:/%PLATFORM%/levels/gta5/test/test.rpf</filename>
    <fileType>RPF_FILE</fileType>
    <overlay value="false" />
    <disabled value="true" />
    <persistent value="true" />
    </Item>
    <Item>
    <filename>dlc_test:/%PLATFORM%/levels/gta5/test/test_col.rpf</filename>
    <fileType>RPF_FILE</fileType>
    <overlay value="false" />
    <disabled value="true" />
    <persistent value="true" />
    </Item>
    <Item>
    <filename>dlc_test:/%PLATFORM%/levels/gta5/test/test_metadata.rpf</filename>
    <fileType>RPF_FILE</fileType>
    <overlay value="true" />
    <disabled value="true" />
    <persistent value="true" />
    </Item>
    </dataFiles>
    <contentChangeSets>
    <Item>
    <changeSetName>test_AUTOGEN</changeSetName>
    <filesToEnable>
    <filename>dlc_test:/%PLATFORM%/levels/gta5/test/test.rpf</filename>
    </filesToEnable>
    <txdToLoad />
    <txdToUnload />
    <residentResources />
    <unregisterResources />
    <requiresLoadingScreen value="false" />
    </Item>
    <Item>
    <changeSetName>test_STREAMING_MAP</changeSetName>
    <mapChangeSetData>
    <Item>
    <associatedMap>MO_JIM_L11</associatedMap>
    <filesToInvalidate />
    <filesToDisable />
    <filesToEnable>
    <Item>dlc_test:/%PLATFORM%/levels/gta5/test/test_metadata.rpf</Item>
    <Item>dlc_test:/%PLATFORM%/levels/gta5/test/test_col.rpf</Item>
    </filesToEnable>
    <txdToLoad />
    <txdToUnload />
    <residentResources />
    <unregisterResources />
    </Item>
    </mapChangeSetData>
    <requiresLoadingScreen value="true" />
    <loadingScreenContext>LOADINGSCREEN_CONTEXT_LAST_FRAME</loadingScreenContext>
    <useCacheLoader value="true" />
    </Item>
    <filesToInvalidate />
    <filesToDisable />
    <filesToEnable />
    <txdToLoad />
    <txdToUnload />
    <residentResources />
    <unregisterResources />
    <requiresLoadingScreen value="true" />
    <loadingScreenContext>LOADINGSCREEN_CONTEXT_LAST_FRAME</loadingScreenContext>
    <useCacheLoader value="true" />
    </contentChangeSets>
    <patchFiles />
    </CDataFileMgr__ContentsOfDataFileXml>

    This is the setup2.xml file:

    <?xml version="1.0" encoding="UTF-8"?>
    <SSetupData>
    <deviceName>dlc_test</deviceName>
    <datFile>content.xml</datFile>
    <timeStamp>17/04/2019 17:45</timeStamp>
    <nameHash>test</nameHash>
    <contentChangeSets />
    <contentChangeSetGroups>
    <Item>
    <NameHash>GROUP_STARTUP</NameHash>
    <ContentChangeSets>
    <Item>test_AUTOGEN</Item>
    </ContentChangeSets>
    </Item>
    <Item>
    <NameHash>GROUP_MAP</NameHash>
    <ContentChangeSets>
    <Item>test_STREAMING_MAP</Item>
    </ContentChangeSets>
    </Item>
    <Item>
    <NameHash>GROUP_MAP_SP</NameHash>
    <ContentChangeSets>
    <Item>test_STREAMING_MAP</Item>
    </ContentChangeSets>
    </Item>
    </contentChangeSetGroups>
    <startupScript />
    <scriptCallstackSize value="0" />
    <type>EXTRACONTENT_COMPAT_PACK</type>
    <order value="69" />
    <minorOrder value="0" />
    <isLevelPack value="false" />
    <dependencyPackHash />
    <requiredVersion />
    <subPackCount value="0" />
    </SSetupData>


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