Textures quality dropping.
So, when you replacing textures via OpenIV, the quality of textures just drops through the floor without any visible reason.
Here's original texture in png/dds/psd/sai:
And there's SAME texture after putting it in ytd:
And I can't quite figure this out. Perhaps, more expirienced users could share some advice about this problem?
@Spiritumbra Pretty sure all files added into the .rpfs are compressed
Proper solution would probably be messing around with the brightness and the tone of the texture, also save the texture as dds and then import that to make it less noticable
Another way is to import as A8R8G8B8 but that can also have impact on the game (like performance or stability)