mipmap levels for embedded textures
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i need to regenerate mipmap levels for an embedded bump map because right now with 8 i'm getting issues like artifacts on the skin from a certain distance, and if far enough parts of my ped's face disappearing, but i have no idea how to do that and zm3 won't let me change the compression type of the image and nothing changes checking and unchecking the mipmapping box in the materials.