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Where does the game defines what .yft belongs to which vehicle?



    1. I created a custom livery for a vehicle.
      In open IV its called example: jester3_livery1.yft

    How does the game associate wherer the .yft belongs?
    exmaple: the jester 3 has 10 livery .yft

    Where is this defined? by the name only?

    THANKS!



  • @Jayk0b
    They are defined in the jester3's 'carcols.meta':

    ...\mods\update\update.rpf\dlc_patch\mpassault\common\data\carcols.meta

    In the '<visibleMods>' section:

    Example:

           <Item>
              <modelName>jester3_livery1</modelName>
              <modShopLabel>JEST3_LIV1</modShopLabel>
              <linkedModels />
              <turnOffBones />
              <type>VMT_LIVERY_MOD</type>
              <bone>chassis</bone>
              <collisionBone>chassis</collisionBone>
              <cameraPos>VMCP_DEFAULT</cameraPos>
              <audioApply value="1.000000" />
              <weight value="20" />
              <turnOffExtra value="false" />
              <disableBonnetCamera value="false" />
              <allowBonnetSlide value="true" />
            </Item>
           <Item>
              <modelName>jester3_livery2</modelName>
              <modShopLabel>JEST3_LIV2</modShopLabel>
              <linkedModels />
              <turnOffBones />
              <type>VMT_LIVERY_MOD</type>
              <bone>chassis</bone>
              <collisionBone>chassis</collisionBone>
              <cameraPos>VMCP_DEFAULT</cameraPos>
              <audioApply value="1.000000" />
              <weight value="20" />
              <turnOffExtra value="false" />
              <disableBonnetCamera value="false" />
              <allowBonnetSlide value="true" />
            </Item>
           <Item>
              <modelName>jester3_livery3</modelName>
              <modShopLabel>JEST3_LIV3</modShopLabel>
              <linkedModels />
              <turnOffBones />
              <type>VMT_LIVERY_MOD</type>
              <bone>chassis</bone>
              <collisionBone>chassis</collisionBone>
              <cameraPos>VMCP_DEFAULT</cameraPos>
              <audioApply value="1.000000" />
              <weight value="20" />
              <turnOffExtra value="false" />
              <disableBonnetCamera value="false" />
              <allowBonnetSlide value="true" />
            </Item>
           <Item>
              <modelName>jester3_livery4</modelName>
              <modShopLabel>JEST3_LIV4</modShopLabel>
              <linkedModels />
              <turnOffBones />
              <type>VMT_LIVERY_MOD</type>
              <bone>chassis</bone>
              <collisionBone>chassis</collisionBone>
              <cameraPos>VMCP_DEFAULT</cameraPos>
              <audioApply value="1.000000" />
              <weight value="20" />
              <turnOffExtra value="false" />
              <disableBonnetCamera value="false" />
              <allowBonnetSlide value="true" />
            </Item>
           <Item>
              <modelName>jester3_livery5</modelName>
              <modShopLabel>JEST3_LIV5</modShopLabel>
              <linkedModels />
              <turnOffBones />
              <type>VMT_LIVERY_MOD</type>
              <bone>chassis</bone>
              <collisionBone>chassis</collisionBone>
              <cameraPos>VMCP_DEFAULT</cameraPos>
              <audioApply value="1.000000" />
              <weight value="20" />
              <turnOffExtra value="false" />
              <disableBonnetCamera value="false" />
              <allowBonnetSlide value="true" />
            </Item>
           <Item>
              <modelName>jester3_livery6</modelName>
              <modShopLabel>JEST3_LIV6</modShopLabel>
              <linkedModels />
              <turnOffBones />
              <type>VMT_LIVERY_MOD</type>
              <bone>chassis</bone>
              <collisionBone>chassis</collisionBone>
              <cameraPos>VMCP_DEFAULT</cameraPos>
              <audioApply value="1.000000" />
              <weight value="20" />
              <turnOffExtra value="false" />
              <disableBonnetCamera value="false" />
              <allowBonnetSlide value="true" />
            </Item>
           <Item>
              <modelName>jester3_livery7</modelName>
              <modShopLabel>JEST3_LIV7</modShopLabel>
              <linkedModels />
              <turnOffBones />
              <type>VMT_LIVERY_MOD</type>
              <bone>chassis</bone>
              <collisionBone>chassis</collisionBone>
              <cameraPos>VMCP_DEFAULT</cameraPos>
              <audioApply value="1.000000" />
              <weight value="20" />
              <turnOffExtra value="false" />
              <disableBonnetCamera value="false" />
              <allowBonnetSlide value="true" />
            </Item>
           <Item>
              <modelName>jester3_livery8</modelName>
              <modShopLabel>JEST3_LIV8</modShopLabel>
              <linkedModels />
              <turnOffBones />
              <type>VMT_LIVERY_MOD</type>
              <bone>chassis</bone>
              <collisionBone>chassis</collisionBone>
              <cameraPos>VMCP_DEFAULT</cameraPos>
              <audioApply value="1.000000" />
              <weight value="20" />
              <turnOffExtra value="false" />
              <disableBonnetCamera value="false" />
              <allowBonnetSlide value="true" />
            </Item>
           <Item>
              <modelName>jester3_livery9</modelName>
              <modShopLabel>JEST3_LIV9</modShopLabel>
              <linkedModels />
              <turnOffBones />
              <type>VMT_LIVERY_MOD</type>
              <bone>chassis</bone>
              <collisionBone>chassis</collisionBone>
              <cameraPos>VMCP_DEFAULT</cameraPos>
              <audioApply value="1.000000" />
              <weight value="20" />
              <turnOffExtra value="false" />
              <disableBonnetCamera value="false" />
              <allowBonnetSlide value="true" />
            </Item>
           <Item>
              <modelName>jester3_livery10</modelName>
              <modShopLabel>JEST3_LIV10</modShopLabel>
              <linkedModels />
              <turnOffBones />
              <type>VMT_LIVERY_MOD</type>
              <bone>chassis</bone>
              <collisionBone>chassis</collisionBone>
              <cameraPos>VMCP_DEFAULT</cameraPos>
              <audioApply value="1.000000" />
              <weight value="20" />
              <turnOffExtra value="false" />
              <disableBonnetCamera value="false" />
              <allowBonnetSlide value="true" />
            </Item>
    


  • @a63nt-5m1th Thank you VERY much for this info!
    So if id create a custom livery i just copy example livery 10 and make it livery 11?

    Can i add liveries to vehicles that normaly do not have them? (Example Benefactor Dubsta)
    I know there are flags for "FLAG_HAS_LIVERY" or simillar.

    The Jester Designs have all names ingame in the Los Santos Customs Designs like "Fukaru" i think its the 10th design.
    But ModShopLabel says "JEST3_LIV10".

    How to i define the Shop Name the Player can see when hes in LSC?

    Thanks!



  • @Jayk0b said in Where does the game defines what .yft belongs to which vehicle?:

    So if id create a custom livery i just copy example livery 10 and make it livery 11?

    I think so, should just be that easy :thumbsup: (as long as you have created the livery.yft correctly)

    GTA V has a few different ways to create/implement liveries. From simple sign_## textures in the vehicle's '.ytd', to (like the jester3) '.yft' models

    Might be some useful info in this thread

    @Jayk0b said in Where does the game defines what .yft belongs to which vehicle?:

    Can i add liveries to vehicles that normaly do not have them?

    Generally, no. Not unless you edit the vehicle in ZModeler3 to make it compatible/capable of accepting multiple liveries

    @Jayk0b said in Where does the game defines what .yft belongs to which vehicle?:

    How to i define the Shop Name the Player can see when hes in LSC?

    Not sure, but probably in a '.gxt2' file, or perhaps in 'carcols.ymt/.meta'


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