Vehicle Top Speed Handling???
So guys I'm trying to make a real speed handling
Is there a way to test the top speed, I mean without running all over the map.
I tried with Custom Gear Ratios by ikt who gives me the final drive, but that's not correct.
Also I sat MaxFlatVel to 174, to get 280KMH, but the speed keep increasing forever without limits HELP
Sorry my english peace.
Using ScriptHook V / ScriptHook V Dot Net and some C++ / C# / VB.NET knowledge, you can actually make a script that, on a button press, modifies the vehicle speed to a desired value.
Also, i think the MaxFlatVel is not the good value for the speed limit.
I don't know how to.
I can only use handling
I want a car with top speed 280Km/H, so on MaxFlatVel I set value: 212 that multiplyed by 1.32 gives me back 279.8(top speed)
If on InitialDragForce I set 0, the car top speed will be infinite, so I generally use 6 to 8, depends on cars.
Another big problem is DriveForce, I don't understand this param, I generally use 0.2 to 0.8, but the car seems very boring to drive, but instead I set the value to 1 or more, the car will be very aggressive and funny to drive, but also I need to compesate, the power with CurveMin
HELP I'm so confused